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Commit Graph

503 Commits

Author SHA1 Message Date
7592b5d3e1 correctly track range selection trim and drag creation w.r.t playback priority 2015-06-29 14:18:13 -04:00
nick_m
392f48709c Magnetic snap now works on note moves / resizes. 2015-06-11 02:20:37 +10:00
nick_m
b3a4c88e0e Make absolute snap the default snap.
- also fixes a couple of absolute snap bugs wrt midi notes.
2015-06-11 01:36:34 +10:00
nick_m
39d4bbf5e1 Clarify the convention on modifiers and drags. 2015-05-23 23:19:00 +10:00
nick_m
406bcb4dfe Proper initialisation of _x/y_constrained. 2015-05-23 22:59:19 +10:00
nick_m
ea8b5a970f Bring back contrained drag modifier with preference setting.
- this should work as before, but when applied to a button 1 drag,
	  the constraint is in the first direction travelled.
2015-05-23 05:36:03 +10:00
nick_m
88477ace25 Fix inverted logic of SnapOff with snap modifiers pressed.
- also clean up, rename and comment some previous hanges.
2015-05-23 03:09:48 +10:00
nick_m
784abd03e0 Make note drags and resizes obey the disable sanp modifier. 2015-05-22 06:54:16 +10:00
nick_m
37ee083931 Small cleanup 2015-05-22 04:48:34 +10:00
nick_m
65e06fa350 More cleanup
- remove "no_magnets" ugh.
2015-05-22 04:26:16 +10:00
nick_m
7edf0e17bc Clean up a bit - should be a no-op 2015-05-22 03:09:29 +10:00
nick_m
eaf49f02ff Fix up modifier behaviour
- its now possible to use snap modifiers in combination with others
	  afaict this hasn't worked for some time.

	- use "contains" rather than "equals" during drag. Still uncertain
	   about this wrt beginning a drag. for now they are all "equals".

	- probably solve the "snap modifier modifier" problem using
	  ArdourKeyboard::indicates_snap () and friend.
2015-05-22 02:12:58 +10:00
nick_m
186736043c Move ui-centric modifiers into ArdourKeyboard, set some bad defaults.
- Also makes "Mod4" Appear as "Windows" and adds new combination
	"Alt-Windows" to the dropdown.
	- Attempt to set a pair of default snap modifiers (without
	knowing what it actually is for OSX)
	- Copy modifier now saves
	- Snap modifier modifier problem still remains.
2015-05-21 05:32:23 +10:00
nick_m
ae0759ae88 Allow all drag -related modifiers to be set, re-instate "jump after trim"
- Copy modifier still doesn't save
	- Testers please edit the Extra section of ~/.ardourN/config to allow
	defaults to "take"
	- Note that the current defaults overlap.
	- warning - absolute snap modifier has no default and will be always
	"on" unless you set it!
2015-05-21 01:30:57 +10:00
nick_m
66221d1dea Add more modifier preferences.
Note that no defaults are set - go to prefs->user interaction to
	ensure that nothing is set to "no modifer"

	also - the copy modifier doesn't actually save its state yet.
2015-05-20 04:00:04 +10:00
nick_m
dc50730059 Revert to old Lock mode (still called Lock).
Also make midi notes obey the snap delta modifire
2015-05-19 03:27:50 +10:00
nick_m
aac167a19f "Lock" mode is now "Constrained", make snap absolute modifier configurable.
- user can abs/rel modifier key in prefs->user interaction
	  suggested for linux - absolute->alt ignore snap->alt-shift
	- Constrained mode works the same as button 2 drag (initial move
	  sets constraint axis).
2015-05-18 06:25:36 +10:00
nick_m
799e619690 Relative snap now always on - disabled with Tertiary modifier (shift) 2015-05-18 03:15:22 +10:00
nick_m
a0bd6975d2 Clean up drag modifiers.
Button 2 drag now is constrained to initial move axis, removing
	all modifiers from this op.
	Remove Jump after trim mode.
	TrimDrag now has:
		Primary for trim anchored to fade.
		Secondary for contents trim (as before)
		Primary & Tertiary for "non overlap" trim
	All drags have Tertiary for relative snap
2015-05-18 01:43:44 +10:00
nick_m
c359f881a1 Relative Snap -make it activated by the tertiary modifier during drag.
Disabled/enabled with the shift key. no config stuff at all now.
	Move existing (strange) trim feature to primary + tertiary modifiers.
2015-05-17 23:47:01 +10:00
nick_m
91a34c596d Relative snap - support magnetic mode (hackishly for now) 2015-05-17 04:26:05 +10:00
nick_m
bbafb8f137 Cleanup relative snap code. 2015-05-17 00:23:25 +10:00
nick_m
6831d8a5aa Fix typo. 2015-05-16 06:10:02 +10:00
nick_m
c8303c8b7e Revert incorrect region_length() definition. 2015-05-16 04:50:37 +10:00
nick_m
68a8330afc Relative snap 2015-05-16 04:15:52 +10:00
0acdb8b74a remove a dead variable initialization. 2015-03-29 15:23:27 +02:00
57e227fd52 it would have been too much of a good thing. 2015-03-27 20:58:41 +01:00
9242ca7a64 dropzone: honor AutoConnectMaster. 2015-03-27 19:22:21 +01:00
1fffbb554f fix some DnD thinko & edgecases.
* Handle large (delta > 1) movements into the DZ
which are not due to invalid-drop positions, but
caused by laggy GUI or rapid user movements.

* ignore busses when moving out of the DZ.
2015-03-27 16:23:01 +01:00
a1258750ce fix a few -Wsign-compare 2015-03-27 00:50:27 +01:00
70e739b29a Another DnD fix. fix move onto (but not over) busses. 2015-03-27 00:37:47 +01:00
1dfee48139 Heuraka! Nightmarish rework of DnD code.
Allow to drag multiple regions from different tracks
to/from the dropzone.

Busses & Automation-lanes are ignored, as are
hidden tracks.

Any region may serve as mouse drag anchor.

fixes #6172 and #6176
2015-03-26 23:33:13 +01:00
502361c001 DnD: query mouse y-pos only once. 2015-03-26 23:30:18 +01:00
a53bd72697 remove crufty variable 2015-03-25 17:21:13 -05:00
7b1d21128b fix dropzone region ordering 2015-03-25 22:06:05 +01:00
3c55eb1e39 DnD, only use track relationship
Ignore any routes or automation lanes during
region y-axis distance calculation.
2015-03-25 17:15:32 +01:00
a9b2f97395 jot down some thoughts about drop-zone dragging. 2015-03-25 15:57:16 +01:00
b90c38639a fix drags crossing automation lanes. 2015-03-25 14:43:11 +01:00
nick_m
1580c6d635 Fix some strings incorrectly marked for translation.
My apologies to translators.
2015-03-25 23:31:23 +11:00
f851a0bf3a two more drop zone checks
see also 6cfb6ef
2015-03-25 13:05:24 +01:00
6cfb6ef665 fix drop-zone drops
There is no special ‘-1’ indicator any more.
i->time_axis_view is unbound to allow relative
positioning when dragging multiple regions.
2015-03-25 12:11:49 +01:00
b637c2223f Major rework of DnD.
Allow dragging multiple regions from multiple
tracks across any number of hidden tracks and 
automation lanes.

fixes #6176 and #6172
2015-03-25 01:48:29 +01:00
92ba2d5780 partial fix for Canvas Region DnD & comments
Fixes #6172 and #6176 for single region drags.

Further work is needed if multiple regions on different tracks are dragged over hidden tracks
(see inline comment).
2015-03-24 15:25:39 +01:00
a5db1d588e Fix dragging regions to/from drop zone (#6137).
The previous code assumed that dragging up from the drop zone into the last
track is always valid.  This is not true when the type of the dragged region(s)
do not match that route, which resulted in a crash and/or bizarre behaviour.

This took entirely too long to figure out, there are some real nightmares in
the region drag code...
2015-03-15 03:45:26 -04:00
80bb72bbe2 fix drag-motion over TAV w/o view() 2015-03-08 03:42:33 +01:00
3f8583f8d6 stop dragged regions moving to the dropzone during autoscrolling towards the top track 2015-02-18 12:27:11 -05:00
dd8f2cfe18 fixes for non-overlapping fade in/out even in regions not at zero 2015-02-16 16:27:50 -05:00
236f549caa insanely complex fixes for dragging to and from the drop zone.
This probably breaks some of ardour's functionality (e.g. layered mode), but seems to
be either just right or very close to it for tracks

Conflicts:
	gtk2_ardour/editor_routes.cc
2015-02-13 17:00:30 -05:00
8304471062 fix up recent cherry-picks from waves' tracks 2015-02-13 16:42:05 -05:00
6f98f91f18 prevent fade in/fade out on audio regions from overlapping each other 2015-02-13 16:22:08 -05:00