These processors don't have a UI, so their load stats are not easily
visible. The stats can still be queried via Lua API or DSP-load
overview window, so we retain this for debug builds.
Use AU's preset->presetNumber as identifier since std::map are sorted
this also indirectly sorts presets by preset-number. (user presets
start with a '/' and are listed first, sorted by name).
Since Presets are now identified by URI on session load (53a0199a0)
and AU user-presets can added/be removed (since ae4604a24b), simple
sequential numbering is no longer an option.
This is a step in the right direction: first load the preset and
only if preset-loading was successful mark it as loaded.
This still does not properly unset "parameter_changed_since_last_preset".
AU signals "kAudioUnitEvent_ParameterValueChange" later in the event-loop.
There are two cases:
(A) Proxy is created first, dialog is created later on demand
(B) Dialog is created and directly registers its window as proxy
In (B) the dialog is usually on the stack and destroyed when the
ArdourDialog instances leaves scope. In that case ~ArdourDialog()
is called and the proxy remained.
Destroying the proxy does destroy the registered window in ~WindowProxy()
If ArdourDialog's d'tor itself deletes the proxy it would recurse into
itself. Existing APIs e.g. drop_window() likewise delete the window and
cannot be safely called from ~ArdourDialog.
* PortEngine::available() implementation
* AudioEngine::connected() wrapper
Eventually we may re-introduce PortEngine::available along
with a libardour internal port-engine.
Adding/removing the Monitor section changes port-connections,
a port-engine is needed to establish connections.
Ideally we'd allow this and queue for connection changes. This
will however require deep changes.
Also toggling the monitor-section on/off/on w/o engine can later
result in failure to register ports. Due to lack of engine-signals
not all shared_ptr<> port references are dropped.
Previously Port::PortDrop was never handled.
The signal was disconnected directly when the connection
is re-used by Port::PortSignalDrop.
Ports::drop() was not called when the engine was stopped
or disconnected, and port-handles were not invalidated.
This lead to crashes whenever a port-related operation was performed
while the engine was stopped. e.g. adding/removing tracks or plugins
(latency recompute, notify port-engine) and various other operations.
This fixes an error while loading shared libraries: libardour.so
R_PPC64_ADDR32 reloc at 0x... for symbol `' out of range
Treating a local as an immediate value in asm code makes the library
non-relocatable.
This saves some memory (gmsynth loads a 30MB soundfont), and also
re-initializes the synth every time to gm defaults in case some
.mid changes patches or parameters.