Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode
and video in order to keep the legible
Since 478f26b2ad, transport_rolling() is only true when actually rolling.
Count-in is a no-roll process (don't move playhead, no playhead UI
position interpolation 55b8b448).
But transport isn't exactly stopped either (preparing to roll), so
during count-in transport_stopped() == transport_rolling() == false.
- for those not in the know, this series provides a way to
remove the temporal distortion introduced when using an
audio frame-based gui for music-locked objects.
In short, the gui uses an audio frame representation to move
objects. It displays the object using frame_at_beat(), quantizing
the time value to audio frames. This is fine until the user selects
that frame but expects it to be interpreted as a beat.
Thus beat_at_frame() would not produce the user-expected beat
(temporal quantization error of up to 0.5 audio samples).
This is one method of mapping audio time to music time accurately.
- display selected comtrol points in region gain lines
- display selected points in internal edit mode
- allow dragging of region gain lines in MouseContent mode
This cleans up a lot of false-positives in static analysis
and also helps compilers to optimize code paths in general.
(tagging the fatal stingstream operator as ‘noreturn’ is
far less trivial)
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff). I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.
This commit only targets includes of ardour/*.h. There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.
git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
they are now done with region fades, rather than separate objects.
After this commit, Ardour will try to convert your session files
to the new crossfade format, but will make a backup in your
session folder first.
If you have works in progress using Ardour 3 it is
***STRONGLY RECOMMENDED*** that you back up session files before
updating to this commit.
git-svn-id: svn://localhost/ardour2/branches/3.0@11986 d708f5d6-7413-0410-9779-e7cbd77b26cf