https://waf.io/book/ says
By default, the project name and version are set to noname and 1.0. To
change them, it is necessary to provide two additional variables in the
top-level project file
- and waf code inspection confirms that waf itself only will use the top
level VERSION.
Some wscripts will use
bld.env['VERSION']
but that will also just use the value set in the top wscript.
When a control-point is exactly at tick (N * 8), iterating
over the List (Sequence<Time>::const_iterator::operator++)
skipped the point.
Sequence::time_between_interpolated_controller_outputs == 8.
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
AutomationList::start_touch must not start a write-pass.
That function is also called when the transport is no rolling.
A write-pass is started via AutomationWatch::add_automation_watch.
This is never for inline references to parameters, only for starting parameter
documentation blocks. The "@p" command is for this, although unfortunately
Doxygen doesn't actually do anything with it and it's just an alias for code
text.
This partially reverts eced764480. In many places Ardour uses
SMF directly, without loading the MIDI model in a libardour SMFSource.
In this case no information (track, channel-count) was available,
after eced764480, and worse various members were not initialized
and showed random numbers.
This fixes various import options.
Original code is of questionable historical provenance, and
was needlessly (it seems) complexity. New code is relatively
simple arithmetic linear interpolation.
The actual goal here is to use direct InterpolationStyle serialization
in MidiSource (identical to AutomationList). enum_2_string()
does not work for Evoral types.
As side-effect virtual base-classes have been changed to pass
Parameters as const references
Automation Controls (and controls in general) are now
only updated in realtime context. Either via automation-playback,
or via SessioEvent. This directly sets the Control:_user_value
(before emitting the Changed signal).
The GUI does not need to evaluate the control at a given point
in time, so the API call can be removed and unified.
This commit first removes all calls to "get_double" to ensure
that no special cases exist.
This uses boost::multiprecision::int512_t when multiplying and dividing by the numerator
and denominator of a ratio_t. 128 bits would be sufficient but for some reason, the boost
docs show the 512 bit variant being very slightly faster.
This is a better solution than using a double, which although it will prevent overflow
has fairly limited resolution.
Region fades would sometimes get in a mode with weird behaviour. They
would be drawn in 2d with crossing lines, mainly moving back and forth
horizontally - not as a function of time. It would sound as it looked.
The fade would sometimes jump around when resizing. It could be worked
around by resetting the fade shape. It turned out the problem could be
reproduced by making minute long fades.
This change fixes or works around the problem.
Back story:
timepos_t (in temporal/timeline.h) uses 62 bit for integer value and the
max value is thus 4611686018427387904 ~ 5e18. timepos_t counts
superclocks, where superclock_ticks_per_second is 56448000 ~ 6e7. It can
thus store up to 8e10 seconds - thousands of years.
ratio_t (in temporal/types.h) can represent fractions as 64 bit (signed)
numerator and denominator. timepos_t avoids floating point operations,
but has operator* with ratio_t. To avoid crazy loss of precision it will
multiply the superclock count with the numerator before dividing with
the denominator.
Audio region fade in and out uses a number of increasing timepos_t
values (in a ControlList) up to the length of fade. When dragging to
resize, these values are (in_x_scale) multiplied with the ratio_t of the
new and old fade length. The problem is that the 62 bits will overflow
if using fades more than sqrt(5e18) ~ 2e9 superclock ticks ~ 38 seconds.
It will overflow into the "beat" flag and (at 58 seconds) into the sign
bit. The timepos_t values in the fade will thus jump and can be negative
or change to count beats.
To work around that problem, this changeset just use floating point
values for scaling the timepos_t values. All scaled values are stored as
integer anyway, so it should not make any actual difference for this use
case. There might however be other uses of ControlList where it matters.
As an implementation detail of this "workaround" of using double, it
could perhaps also be nice to implement timepos_t operator* (or
operator*=) for double. But I'm not sure we want floating point support
in timepos_t.
An alternative (and better) solution would be to convince the fraction
multiplication to use 128 bits. It is essential to avoid overflow -
mainly in static analysis, alternatively as runtime checks or asserts.