* amend previous commit, fix runtime_error implementation
* Do not copy-construct classes that have a PBD::scoped connection list.
Replace std::map::emplace[C+11], an store shared pointers the std::map.
* Update ArdourMixerStrip is-a ScopedConnectionList (not has-a)
Rename all {object}_n variables and arguments to {object}_id
Parts of code were using the former convention, now use the latter everywhere
Another step towards supporting visual position agnostic identifiers in the future
Use maps instead of vectors for holding strips and plugins
This allows to deal with "holes" after objects are removed
Also paves the way for a future improved way of identifying
individual strips and plugins
Terminology used by server and client was starting to diverge.
C++ classes ArdourStrips and ArdourGlobals classes have been
renamed to ArdourMixer and ArdourTransport respectively.
State node values for transport functionality have been simplified
and prefixed with 'transport_' to match what was done for strips.
Replace previous callback based basic client with an easier
to use object-oriented API that further abstracts the low level
details of the WebSockets Server surface messaging protocol.
All built-in web surface demos were updated to use the new API.
add methods to callback.js
automatically reconnect js client on disconnection
mixer-demo do not recreate UI on reconnection
NO-OP: indentation in message.js
make client JS reconnection optional
fix mixer-demo scrolling
minor JS client refactor
improve mixer-demo readability
"Always use Tabstops for block-indent (the code must be
formatted correctly with "[TAB] = N spaces" for any value of N).
Use space only for alignment." - https://ardour.org/styleguide.html