- adds quarter_notes_per_minute(), note_divisions_per_minute (double)
pulses_per_minute() and frames_per_quarter_note()
- this should be a no-op except for the use of tempo by
the vst callback which definitely uses quarter notes per minute.
- the XML node for TempoSection named 'beats-per-minute'
has been renamed.
- add more debugging output detecting regions whose
beat and frame position do not align on a playlist.
this is required as a check as we have never used
frame rounding on constant tempi before 8884a5723dc
- moves frame rounding up to TempoMap, which is needed
in order to calculate pulse distance without frame rounding.
- the time unit for tempo is still minute, but this now also
applies to meter sections. (new audio locked meter sections no
longer require a frame position).
- there is no longer a discontinuity
in the pulse for audio-locked meter/tempi.
- temporarily add debugging output in Region::set_position()
to test for region beat not matching region frame.
selecting regions on multiple tracks which share playlists and
dragging them has various odd side-effects. This prevents the worst
of such edge-cases.
A cleaner solution would be to not allow selecting the same region
on multiple tracks at the same time in the first place.
Comments are welcome.
- hide ghost note when add dragging.
- new note length snaps as per ghost note start (shifted snap).
- prevent ghost note from appearing before region start.
- Evoral::Beats operator!= would prevent an increment
of start_beats by intervals of less than a tick,
so its possible that other subtle problems
existed due to this kind of thing.
There were two issues:
The first is that TrimDrag::aborted was calling TrimDrag::finished with a null
GdkEvent which caused a segfault when dereferencing. So avoid that by passing
in a dummy event as we are just going to undo the operation in the next step
anyway so it shouldn't matter if it is valid(AFAICT).
The other is that TrimDrag:aborted was calling Editor::undo() which was in turn
calling TrimDrag::aborted leading to infinite recursion and stack overflow.
Calling Session::undo() directly seems to avoid that issue.
This fix feels like a bit of a hack...but it seems to work and is better than a
crash.
- Holding the constraint modifier at the time of grab gives constrained x.
- Holding the constraint modifier after the grab but before the first motion
constrains to the direction of first movement.
- for those not in the know, this series provides a way to
remove the temporal distortion introduced when using an
audio frame-based gui for music-locked objects.
In short, the gui uses an audio frame representation to move
objects. It displays the object using frame_at_beat(), quantizing
the time value to audio frames. This is fine until the user selects
that frame but expects it to be interpreted as a beat.
Thus beat_at_frame() would not produce the user-expected beat
(temporal quantization error of up to 0.5 audio samples).
This is one method of mapping audio time to music time accurately.
- use exact beats to determine frame position.
- see comments in tempo.cc for more.
- this hasn't been done for split yet, but dragging and
trimming are supported.