Make sure all code paths that use Temporal will initialize and reset it
properly. Some code paths (in tet runners) doesn't use Sessions, so
Temporal::reset() has to be invoked directly.
Just set the static superclock variable to 0 as initial value.
TempoMap will still be initialized early as a singleton, but we
introduce a new constructor so it is created empty (and thus not really
usable until Temporal::reset() or similar has populated it).
We can thus drop the static initialization of superclock. The default
superclock rate of 282240000 will now only live in Temporal::reset().
With this change there should no longer be any uninitialized use of
superclock_ticks_per_second(), and there should not be any problems for
DEBUG_EARLY_SCTS_USE to catch. (It is however broken in other ways -
that will be fixed next.)
This expands significantly the maximum number of Beats that can be represented, which is a good
thing in itself. It slightly speeds up some Beats::operator methods, and slightly slows down
::get_beats() and ::get_ticks().
One minor change in an API user was required, and several tweaks to the unit tests due to the
macros being used by cppunit creating possible type confusion.
Units test pass
This just uses the old Evoral BeatTest. Some of the tests needed amending
because temporal uses rint() to convert between float and int, not just
a cast.