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Commit Graph

102 Commits

Author SHA1 Message Date
3a7304ca01
Fix session loading when aborting latency measurement #8691
Stop the engine if it was started for latency measurement
but measurement was aborted.

Previously the engine was kept running and the "Start' button
was not available.
If this happened during initial session loading, a user
would have to manually restart the engine to proceed.
2021-05-12 00:11:43 +02:00
08da389acc
Remove unused condition (MIDI calibration starts engine)
MIDI latency calibration is now only possible when the engine
is running (since 4c8f562053).

This reverts part of e6febe040a
and a2f7abc70b
2020-05-21 22:06:43 +02:00
cbc6bccc36
Try restore the recently used state after device-list refresh
This takes into account if the device is present, and picks
the most recently used state for the available devices.
2020-05-18 15:13:15 +02:00
dffe780d95
Engine-dialog: latency spinbox sensitivity
This allows to change latency while running using numeric entry
or otherwise makes the spinboxes insensitive.
2020-05-09 01:19:03 +02:00
fe8df2eeae
Remember I/O ports used for latency measurement 2020-05-09 00:55:40 +02:00
a2f7abc70b
Continue to load session after MIDI latency calibration
This amends e6febe040a
2020-04-10 01:43:11 +02:00
eda27cc3de move all responsibility for autostart into StartupFSM and out of engine dialog 2019-11-06 17:35:30 -07:00
9d65350600
Add use-these-engine-settings-from-now-on checkbox
Functional, but this needs a layout fix, still.
2019-09-26 21:12:37 +02:00
9c0beeb759 fix problem with ArdourDialog::on_delete_event() not being called when appropriate during app startup
The dialog is run using gtk_dialog_run() which uses on_response() to deal with delete/close events unlike a regular
top level event loop.

Probably even better would be run run the dialog from the top level event loop, but this is a bit complex
2019-09-22 21:45:30 -06:00
4050ca5633
Update GPL boilerplate and (C)
Copyright-holder and year information is extracted from git log.

git history begins in 2005. So (C) from 1998..2005 is lost. Also some
(C) assignment of commits where the committer didn't use --author.
2019-08-03 15:53:15 +02:00
837678bdcc
Use pretty-port-names in latency measurement dialog 2019-05-05 18:15:18 +02:00
f9e5e4360e Move more Gtkmm2ext widgets into libwidget 2017-07-17 21:06:04 +02:00
5c92613698 Separate Ardour UI widgets into dedicated library 2017-07-17 21:06:04 +02:00
b976bf8986 NO-OP whitespace & foratting of header files 2017-07-01 21:19:56 +02:00
Thomas Brand
63ea7b6516 NO-OP whitespace (updated GH PR #357) 2017-07-01 19:28:26 +02:00
d766095732 Further tweaks to EngineDialog z-axis stacking
When there's no main window (initial setup, no transient parent),
preset a normal window listed in the task-bar.

The duality the Engine Dialog being used as Ardour-WM managed non-modal
Window (Menu > A/M Setup) and modal Dialog (AudioEngineSetupRequired)
complicates this a bit.
2016-12-07 14:50:17 +01:00
27d0b67b8f Remove close/OK buttons from engine dialog 2016-11-30 14:44:36 +01:00
05bc96f4d2 move MIDI port options out of engine dialog and into prefs 2016-10-19 17:49:35 -04:00
8357775fbb further work on a MIDI port functionality dialog 2016-10-18 18:01:03 -04:00
1d39500e64 beginnings of a tab in Audio/MIDI setup to manage MIDI port functionality 2016-10-18 16:56:35 -04:00
652468a344 add a try-autostart-engine option (most recently used settings) 2016-04-18 14:11:22 +02:00
2b4ac72e5d Add button to Engine Dialog to choose between Portaudio callback and blocking API 2016-02-11 12:15:07 +10:00
c0a843a905 fix device-list update concurrency issue.
It may happen that during push_state_to_backend() a device is
reconfigured in a way that triggers a "Device Changed" callback before
the engine is started. This callback can trigger a change to the
configuration that will be used when the engine is actually started.

This has been seen on OSX in conjunction with Aggregate Devices
(even if the aggregate is not used, but the device which is used
is also part of an aggregate) 

example: HW changed callback arrives, device-list is re-populated,
*A*irplay" is at the top of the list, Airplay supports only 44.1K,
Samplerate changes... later save also writes this new rate to the file.
2016-01-29 01:12:53 +01:00
b5c5b7e493 GUI chores to show nperiods option. 2015-12-05 01:53:13 +01:00
2529b9db96 GUI handling for live latency-measurement 2015-12-04 17:34:46 +01:00
911830726e prefer recently used states. 2015-11-23 22:45:16 +01:00
b754c4341e restore last used driver+devices for a given backend. 2015-11-23 22:45:16 +01:00
ef0f13cb84 Stop engine when clicking back button in latency measurement tab of EngineControl dialog
The engine is started when you switch to latency measurement tab but it isn't
stopped if you just click the back button without measuring for latency.
2015-10-06 13:29:57 +10:00
cd4dd08931 Add EngineControl::stop_engine method to show errors when stopping engine
This replaces using ARDOUR_UI::disconnect_from_session which is only used by the
EngineControl class. ARDOUR_UI::disconnect_from_session also disconnects from
the AudioEngine::Halted signal which seems unnecessary as Halted is not emitted
when stopping the engine and calling update_sample_rate() which is already
handled when the AudioEngine::Stopped signal is emitted.
2015-10-06 13:29:57 +10:00
1195aeb64e Handle all errors when starting backend in EngineDialog 2015-10-06 13:29:57 +10:00
dbe3500f24 Add utility method for choosing which device/s to display in Audio Setup dialog 2015-09-02 12:07:15 +10:00
9626e0c413 Add "Refresh Devices" button in Audio Setup dialog for backends that support it
This allows the portaudio library to be reinitialized to pick up new devices
and changes to ASIO buffer changes made externally.
2015-09-02 12:07:15 +10:00
e6492319b1 Remove Apply button from Audio Setup dialog now that there is a start/stop button 2015-09-02 12:07:15 +10:00
dd275327a4 Change "Stop" button into a Start/Stop button in Audio Setup dialog 2015-09-02 12:07:15 +10:00
52c25cab36 allow to stop engine for re-configure 2015-08-11 15:38:38 +02:00
6bb51a26eb consolidate engine-dialog widget sensitivity logic.
Use a single function with the complete logic.

Since the callgraph is complex, there is internal state as well as GUI
state (different pages), do not rely on individual methods to get it
right.

A widget's sensitivity should only be controlled by one function.
2015-08-11 15:38:31 +02:00
c80e4c04c5 Extract two utility methods from EngineControl::set_samplerate/bufferize_popdown_strings 2015-08-11 14:13:06 +10:00
a8daa36901 Use a union of all sample rates and buffer sizes for all devices in EngineControl
Using just the input device doesn't work in the case that the input device is
an invalid/None device
2015-08-11 14:00:57 +10:00
ab7cf8c7a7 Fix state restoration in EngineControl dialog for backends with driver selection
This also prevents backend_changed from being called more that once in the
EngineControl ctor
2015-08-11 09:24:53 +10:00
001c1a0910 Extract part of EngineControl::backend_changed into EngineControl::update_midi_options 2015-08-11 09:24:52 +10:00
1bd15bef6c Add methods in EngineControl for blocking and unblocking signals
Only intended to be used with the nested SignalBlocker class
2015-08-11 09:24:52 +10:00
324b5ffbac Refactor part of EngineDialog ctor into connect_changed_signals method 2015-08-11 09:24:52 +10:00
f428cb4bf1 Refactor part of EngineControl::set_state into new set_current_state method 2015-08-11 09:24:52 +10:00
a9c149216d Remove unused method in EngineControl dialog 2015-08-11 09:24:52 +10:00
2437bbbe23 Fix state restoration in Engine dialog for Backends with driver selection
Connect to the backend_combo changed signal after setting state as calling
backend_combo.set_active_text() in set_state was triggering backend_changed(),
which would then see the driver_combo had not been set and set it to the
incorrect value.

The value/name of the backend needs to be restored first then we can populate
the driver combo and set the correct active entry from the saved state. After
which backend_changed() will populate the device combo's etc so they can then
be set to the correct active values from the saved state.
2015-07-31 09:59:53 +10:00
d9f24a46aa Allow selection of input and output devices in EngineDialog for backends that support it
Some refactoring was necessary to avoid code duplication

Restoring of device state for input and output devices still doesn't work
correctly. I'm not quite sure what the issue is at this stage.
2015-05-31 20:02:07 +02:00
dd6ee69ef8 engine dialog, update device is changed. 2015-03-07 14:35:33 +01:00
818ed5fe12 update Engine Dialog when devices are dis/connected. 2015-03-06 06:24:56 +01:00
031f68fb9d add a simple status indicator to the Engine Dialog 2015-01-25 10:19:46 +01:00
d2cbb28f79 Engine Dialog: fix various signal connections
connect/disconnect button was connected multiple times
Also the button allowed to start a backend with
invalid settings (after changing backend).

Q: does “Connect to” make sense? It’s redundant with 
“Apply”.
2015-01-17 21:03:56 +01:00