18245b06d0
'atomic_ops' to use glib, rather than Waves's inbuilt atomic operations
...
Note that the following source files can be removed once we know this works on all platforms:-
backends/wavesaudio/wavesapi/akupara/threading/atomic_ops.hpp
backends/wavesaudio/wavesapi/akupara/threading/atomic_ops_gcc_x96.hpp
backends/wavesaudio/wavesapi/akupara/basics.hpp
backends/wavesaudio/wavesapi/akupara/compiletime_functions.hpp
2014-05-06 09:41:40 +01:00
b9fab9ea28
Add a return value to 'WCMRPortAudioDeviceManager::getDeviceAvailableSampleRates()'
...
(whilst technically, it doesn't report any encountered errors, it should nevertheless be returning some kind of error status)
2014-05-06 09:33:54 +01:00
8d0ec2403f
Add a couple of pthread helper macros
...
(to accommodate the fact that in ptw-win32, 'pthread_t' is subtlely different from its non-Windows counterparts)
2014-05-06 09:31:11 +01:00
051ceffc5d
Add some type guards to 'wstdint.h' (in case we previously #included some headers which already define those types)
2014-05-06 09:23:00 +01:00
0277c8c8d1
Add a couple of missing header files (needed for cin /cout etc)
2014-05-06 09:16:59 +01:00
fa139421b9
second part of windows/osx macro change - forgot *.cpp files
2014-05-01 09:39:11 -04:00
49423427a6
alter platform-dependent preprocessor macros to use the same names as the rest of the ardour codebase
2014-05-01 09:32:18 -04:00
19d21045af
2nd attempt at updated Waves audio backend, with added -fms-extensions as previously applied (but not updated in Waves' repo) to allow anonymous unions, as used by PortMidi
2014-04-30 13:46:41 -04:00
8a6762f189
Revert "update wavesaudio backend, now supports Windows (ASIO) as well as OS X (CoreAudio)"
...
This reverts commit f374ce69a6
.
The code does not compile on OS X, and includes changes to ARDOUR::AudioEngine
that have not landed in git.
2014-04-29 16:30:56 -04:00
f374ce69a6
update wavesaudio backend, now supports Windows (ASIO) as well as OS X (CoreAudio)
2014-04-29 16:06:39 -04:00
1de00ab6bb
new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.
...
Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
2014-02-24 14:49:13 -05:00