renamed when the track they were associated with was renamed.
Also added a safeguard to check whether the renaming destination
location exists already.
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which was a show stopper for gcc 3.3)
Also fixed a few warnings in fft_graph.cc
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Removed redundent added_plugins list from PluginSelector
Started refactoring of PluginManager into PluginInfo
PluginManager now uses shared_ptr<PluginInfo>
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"connect" button though.
Cleaned up AUHost code to use vector<> instead of an array.
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specializations of (new, for the most part) generic bases. (eg. most everything
from the MIDI branch except for actual MIDI things, so merges have a chance of
succeeding). Also the new edit toolbar, and various other cleanup things I did
along the way.
Should be functionally equivalent (except the toolbar), this is just design work.
She's a big'un....
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global {solo,mute,record enable,metering} state commands. Same philosophy as
the MementoCommand but using only the appropriate state and not the entire
state of the session.
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A couple more Command conversions. Now all that's left are the half dozen
or so global mementos.
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Memento(Redo|Undo)Command has a noop for the undo or redo respectively, and
we don't need both before and after state. This is primarily useful for
drag start/finish callbacks, and really only makes sense where wrapped by
(begin|commit)_reversible_command (a composite command).
Also a few more "normal" MementoCommands.
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paths to a list. It'll be used for sfdb_paths and raid_paths in the OptionEditor.
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All the obvious MementoCommand grunt work. Now there's some
add_undo/add_redo_no_execute sprinkled around where one is separated from the
other (e.g. in different callbacks) or perhaps even where there's only an undo
and no redo. Also some sigc-based undo/redo pairs that probably need their own
Command class.
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Enum and namespace syntax fixes to satisfy -pedantic
Resolved a couple "code never reached" areas to satisfy -Wextra
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Added mac specific ardour2_mac_ui.rc file
Fixed some memory leaks in add_instant_xml() usage.
Added EXTRA_WARN scons option for pedants.
Reformatted xml++.cc into something that wouldn't drive me insane.
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This is the first swath of changes, replacing add_undo with MementoCommand
pattern, through most of the editor_mouse.cc file. However there were a few
places that weren't symmetrical that I need to think about. The question is
whether to tweak things so that they are symmetrical (add_undo paired with
add_redo*), or to allow Commands to not be undoable or not be redoable. Your
thoughts are welcome.
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I just had an epiphany. I tried so many ways to make saving function name and
args work, it never occured to me that you could just as easily save undo
information as a pair of mementos, even in the Command-based structure we
agreed on.
Since many (read: almost all) existing undo commands take this form:
begin_reversible_command (_("change fade in length"));
session->add_undo (arv->region.get_memento());
arv->region.set_fade_in_length (fade_length);
session->add_redo_no_execute (arv->region.get_memento());
commit_reversible_command ();
We are already doing the save a memento before and after work. All we need to
do is instantiate an appropriate instance of MementoCommand. So the above
becomes:
begin_reversible_command (_("change fade in length"));
MementoCommand<arv_region_t, arv_region_memento_t> before, after;
before = arv->region.get_memento();
arv->region.set_fade_in_length (fade_length);
after = arv->region.get_memento();
session->add_command(arv->region, before, after);
commit_reversible_command ();
(With apologies for being too lazy to go look up what arv_region_t and
arv_region_memento_t are)
Note that the true command approach is still possible, and encouraged (both by
dictate and design).
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