the rest from `tools/convert_boost.sh`.
* replace boost::function, boost::bind with std::function and std::bind.
This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
As was noted in 88ee3af3ea it is unsafe/undefined behavior if two threads
sleep on the JACK request file descriptor, since there is no way to control
which one will wake and process the request. Since each thread may have
sent a different request, this can lead to a thread misinterpreting the
response because it is reading the wrong response.
This may (or may not) solve some subtle problems with JACK, but was
revealed by having a control surface (LaunchPad Pro) that registers
three ports from the butler thread at about the same as the GUI
thread is registering the auditioner. One thread read the wrong
response, and because of some slightly weird code/design, it attempts
to rename the port from within the response handler, which in JACK1
leads to deadlock (and later, zombification).
Without this, two threads can both sleep on the same communication channel, and the wake order
is non-determinate, so the wrong thread may process the response to the other thread's request.
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
* PortEngine::available() implementation
* AudioEngine::connected() wrapper
Eventually we may re-introduce PortEngine::available along
with a libardour internal port-engine.
Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode
and video in order to keep the legible
Issues remain with the basic model of the AMS dialog - when is
newly chosen state pushed into the backend (which can then
modify the control app button sensitivity. This is a special
problem for this button because APIs like ASIO and CoreAudio
probably don't allow us to launch a control app for an arbitrary
device, but only one actually in use. In this sense it is
different from properties like available buffer size etc, where
we can typically query without actually using the device.