faderport: long press on fader mode buttons switches fader automation to manual/off; off button is never sent an LED state message to avoid fader disabling
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@ -152,8 +152,11 @@ FaderPort::FaderPort (Session& s)
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get_button (Undo).set_flash (true);
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get_button (Undo).set_flash (true);
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get_button (FP_Read).set_action (boost::bind (&FaderPort::read, this), true);
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get_button (FP_Read).set_action (boost::bind (&FaderPort::read, this), true);
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get_button (FP_Read).set_action (boost::bind (&FaderPort::off, this), false, LongPress);
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get_button (FP_Write).set_action (boost::bind (&FaderPort::write, this), true);
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get_button (FP_Write).set_action (boost::bind (&FaderPort::write, this), true);
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get_button (FP_Write).set_action (boost::bind (&FaderPort::off, this), false, LongPress);
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get_button (FP_Touch).set_action (boost::bind (&FaderPort::touch, this), true);
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get_button (FP_Touch).set_action (boost::bind (&FaderPort::touch, this), true);
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get_button (FP_Touch).set_action (boost::bind (&FaderPort::off, this), false, LongPress);
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get_button (FP_Off).set_action (boost::bind (&FaderPort::off, this), true);
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get_button (FP_Off).set_action (boost::bind (&FaderPort::off, this), true);
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get_button (Play).set_action (boost::bind (&BasicUI::transport_play, this, true), true);
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get_button (Play).set_action (boost::bind (&BasicUI::transport_play, this, true), true);
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@ -1123,11 +1126,9 @@ FaderPort::set_current_route (boost::shared_ptr<Route> r)
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void
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void
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FaderPort::map_auto ()
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FaderPort::map_auto ()
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{
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{
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/* December 14th 2015: setting the LED states of these buttons
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/* Under no circumstances send a message to "enable" the LED state of
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interferes with fader operation.
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* the Off button, because this will disable the fader.
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*/
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*/
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return;
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boost::shared_ptr<AutomationControl> control = _current_route->gain_control ();
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boost::shared_ptr<AutomationControl> control = _current_route->gain_control ();
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const AutoState as = control->automation_state ();
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const AutoState as = control->automation_state ();
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@ -1137,25 +1138,21 @@ FaderPort::map_auto ()
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get_button (FP_Read).set_led_state (_output_port, true);
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get_button (FP_Read).set_led_state (_output_port, true);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Off).set_led_state (_output_port, false);
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break;
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break;
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case ARDOUR::Write:
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case ARDOUR::Write:
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, true);
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get_button (FP_Write).set_led_state (_output_port, true);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Off).set_led_state (_output_port, false);
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break;
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break;
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case ARDOUR::Touch:
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case ARDOUR::Touch:
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, true);
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get_button (FP_Touch).set_led_state (_output_port, true);
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get_button (FP_Off).set_led_state (_output_port, false);
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break;
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break;
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case ARDOUR::Off:
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case ARDOUR::Off:
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Read).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Write).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Touch).set_led_state (_output_port, false);
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get_button (FP_Off).set_led_state (_output_port, true);
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break;
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break;
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}
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}
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