Lua may call C++ functions with throw. Catch them
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@ -238,8 +238,7 @@ LuaProc::load_script ()
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try {
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lua_dsp_init (_session.nominal_frame_rate ());
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} catch (luabridge::LuaException const& e) {
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;
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}
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} catch (...) { }
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}
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_ctrl_params.clear ();
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@ -354,6 +353,8 @@ LuaProc::can_support_io_configuration (const ChanCount& in, ChanCount& out, Chan
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}
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} catch (luabridge::LuaException const& e) {
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_iotable = NULL;
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} catch (...) {
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_iotable = NULL;
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}
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}
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@ -584,6 +585,8 @@ LuaProc::configure_io (ChanCount in, ChanCount out)
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std::cerr << "LuaException: " << e.what () << "\n";
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#endif
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return false;
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} catch (...) {
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return false;
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}
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}
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}
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@ -734,6 +737,8 @@ LuaProc::connect_and_run (BufferSet& bufs,
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std::cerr << "LuaException: " << e.what () << "\n";
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#endif
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return -1;
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} catch (...) {
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return -1;
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}
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#ifdef WITH_LUAPROC_STATS
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int64_t t1 = g_get_monotonic_time ();
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@ -385,7 +385,7 @@ LuaScriptParams::script_params (const std::string& s, const std::string &pname,
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} else {
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lua.do_command (s);
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}
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} catch (luabridge::LuaException const& e) {
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} catch (...) {
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return rv;
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}
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@ -482,7 +482,7 @@ LuaScripting::try_compile (const std::string& script, const LuaScriptParamList&
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cerr << e.what() << "\n";
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#endif
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lua_print (e.what());
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}
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} catch (...) { }
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return false;
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}
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@ -513,7 +513,7 @@ LuaScripting::get_factory_bytecode (const std::string& script, const std::string
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if (lua_factory.isFunction()) {
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return (lua_dump(lua_factory)).cast<std::string> ();
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}
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} catch (luabridge::LuaException const& e) { }
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} catch (...) { }
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return "";
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}
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@ -5513,7 +5513,7 @@ Session::registered_lua_functions ()
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if (!i.key ().isString ()) { assert(0); continue; }
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rv.push_back (i.key ().cast<std::string> ());
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}
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} catch (luabridge::LuaException const& e) { }
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} catch (...) { }
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return rv;
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}
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@ -5529,7 +5529,7 @@ Session::try_run_lua (pframes_t nframes)
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if (_n_lua_scripts == 0) return;
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Glib::Threads::Mutex::Lock tm (lua_lock, Glib::Threads::TRY_LOCK);
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if (tm.locked ()) {
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try { (*_lua_run)(nframes); } catch (luabridge::LuaException const& e) { }
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try { (*_lua_run)(nframes); } catch (...) { }
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lua.collect_garbage_step ();
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}
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}
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@ -5661,7 +5661,12 @@ Session::setup_lua ()
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_lua_cleanup = new luabridge::LuaRef(lua_sess["cleanup"]);
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} catch (luabridge::LuaException const& e) {
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fatal << string_compose (_("programming error: %1"),
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X_("Failed to setup Lua interpreter"))
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std::string ("Failed to setup session Lua interpreter") + e.what ())
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<< endmsg;
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abort(); /*NOTREACHED*/
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} catch (...) {
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fatal << string_compose (_("programming error: %1"),
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X_("Failed to setup session Lua interpreter"))
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<< endmsg;
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abort(); /*NOTREACHED*/
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}
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@ -5687,6 +5692,11 @@ Session::scripts_changed ()
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}
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_n_lua_scripts = cnt;
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} catch (luabridge::LuaException const& e) {
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fatal << string_compose (_("programming error: %1"),
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std::string ("Indexing Lua Session Scripts failed.") + e.what ())
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<< endmsg;
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abort(); /*NOTREACHED*/
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} catch (...) {
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fatal << string_compose (_("programming error: %1"),
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X_("Indexing Lua Session Scripts failed."))
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<< endmsg;
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@ -1683,7 +1683,7 @@ Session::set_state (const XMLNode& node, int version)
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(*_lua_load)(std::string ((const char*)buf, size));
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} catch (luabridge::LuaException const& e) {
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cerr << "LuaException:" << e.what () << endl;
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}
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} catch (...) { }
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g_free (buf);
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}
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}
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