Use jack_client_stop_thread on windows
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@ -1568,7 +1568,7 @@ AudioEngine::stop_process_thread (jack_native_thread_t thread)
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* Jack 2 _jack arg is not used so it should be OK
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*/
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#ifdef USING_JACK2_EXPANSION_OF_JACK_API
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#if defined(USING_JACK2_EXPANSION_OF_JACK_API) || defined(WIN32)
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if (jack_client_stop_thread (_jack, thread) != 0) {
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error << "AudioEngine: cannot stop process thread" << endmsg;
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return false;
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