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Use uint32_t type instead of uint

This commit is contained in:
Paul Davis 2013-07-11 15:16:50 -04:00
parent b8c369fe2d
commit f80859f3bd

View File

@ -23,7 +23,7 @@ class TmpFileTest : public CppUnit::TestFixture
void testProcess()
{
uint channels = 2;
uint32_t channels = 2;
file.reset (new TmpFile<float>(SF_FORMAT_WAV | SF_FORMAT_FLOAT, channels, 44100));
AllocatingProcessContext<float> c (random_data, frames, channels);
c.set_flag (ProcessContext<float>::EndOfInput);