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Use cross-platform packaging version script in MinGW build

This commit is contained in:
Tim Mayberry 2013-07-19 18:35:42 +10:00
parent d3850612b4
commit f7e3b01e23

View File

@ -26,8 +26,9 @@ BUILD_DIR=$BASE/build
BUILD_CACHE_FILE=$BUILD_DIR/c4che/_cache.py
TOOLS_DIR=$BASE/tools/windows_packaging
. ../define_versions.sh
APPNAME=`grep -m 1 '^APPNAME' $BASE/wscript | awk '{print $3}' | sed "s/'//g"`
VERSION=`grep -m 1 '^VERSION' $BASE/wscript | awk '{print $3}' | sed "s/'//g"`
# These are only relevant after a build
if test -f $BUILD_CACHE_FILE
@ -35,9 +36,9 @@ then
# Figure out the Build Type
if grep -q "DEBUG = True" $BUILD_CACHE_FILE; then
DEBUG=1
PACKAGE_DIR="$APPNAME-$VERSION-win32-dbg"
PACKAGE_DIR="$APPNAME-${version}-win32-dbg"
else
PACKAGE_DIR="$APPNAME-$VERSION-win32"
PACKAGE_DIR="$APPNAME-${version}-win32"
fi
if grep -q "BUILD_TESTS = True" $BUILD_CACHE_FILE; then