Prefer TLSF over realloc-pool for LuaProc
With 4MB RAM and 1.5MB locked base memory (C++ bindings), TLSF has a better worst-case performance (-20% std-dev execution time compared to realloc-pool). Even though on average Realloc-Pool performs better (-9% average time, compared to TLSF).
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@ -30,6 +30,7 @@
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#include <vector>
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#include <string>
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#define USE_TLSF
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#ifdef USE_TLSF
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# include "pbd/tlsf.h"
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#else
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