save base colors (configurable colors) in normal way (code had been removed)
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318a9edab9
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ed65c801c5
@ -756,17 +756,23 @@ UIConfiguration::get_variables (std::string which_node)
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XMLNode* node;
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LocaleGuard lg (X_("POSIX"));
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node = new XMLNode(which_node);
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node = new XMLNode (which_node);
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#undef UI_CONFIG_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
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#define CANVAS_STRING_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#define CANVAS_FONT_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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#undef CANVAS_FONT_VARIABLE
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#undef CANVAS_BASE_COLOR
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#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
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#define CANVAS_STRING_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#define CANVAS_FONT_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#define CANVAS_BASE_COLOR(var,Name,val) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#include "base_colors.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_STRING_VARIABLE
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#undef CANVAS_FONT_VARIABLE
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#undef CANVAS_BASE_COLOR
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return *node;
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}
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