triggerbox: continued work on Repeat trigger mode
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8b1f7a696d
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ed6121d76e
@ -581,7 +581,8 @@ TriggerBoxUI::play_button_event (GdkEvent *ev, uint64_t n)
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case GDK_BUTTON_RELEASE:
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switch (ev->button.button) {
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case 1:
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if (_slots[n]->trigger().launch_style() == Trigger::Gate) {
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if (_slots[n]->trigger().launch_style() == Trigger::Gate ||
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_slots[n]->trigger().launch_style() == Trigger::Repeat) {
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_slots[n]->trigger().unbang ();
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}
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break;
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@ -395,6 +395,8 @@ Trigger::process_state_requests ()
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_unbang.fetch_sub (1);
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 unbanged\n", index()));
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if (_launch_style == Gate || _launch_style == Repeat) {
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switch (_state) {
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case Running:
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@ -739,6 +741,7 @@ AudioTrigger::set_region_threaded (boost::shared_ptr<Region> r)
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load_data (ar);
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determine_tempo ();
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setup_stretcher ();
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set_usable_length ();
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PropertyChanged (ARDOUR::Properties::name);
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@ -1128,34 +1131,43 @@ AudioTrigger::run (BufferSet& bufs, samplepos_t start_sample, samplepos_t end_sa
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if (_state == Stopped || _state == Stopping) {
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if (_loop_cnt == _follow_count) {
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if ((_state == Stopped) && !_explicitly_stopped && (_launch_style == Trigger::Gate || _launch_style == Trigger::Repeat)) {
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/* have played the specified number of times, we're done */
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 loop cnt %2 satisfied, now stopped\n", index(), _follow_count));
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shutdown ();
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} else if (_state == Stopping) {
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/* did not reach the end of the data. Presumably
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* another trigger was explicitly queued, and we
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* stopped
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*/
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 not at end, but ow stopped\n", index()));
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shutdown ();
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jump_start ();
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 was stopped, repeat/gate ret\n", index()));
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} else {
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/* reached the end, but we haven't done that enough
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* times yet for a follow action/stop to take
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* effect. Time to get played again.
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*/
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if ((_launch_style != Repeat) && (_launch_style != Gate) && (_loop_cnt == _follow_count)) {
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 was stopping, now waiting to retrigger, loop cnt %2 fc %3\n", index(), _loop_cnt, _follow_count));
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_state = WaitingToStart;
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retrigger ();
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PropertyChanged (ARDOUR::Properties::running);
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/* have played the specified number of times, we're done */
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 loop cnt %2 satisfied, now stopped\n", index(), _follow_count));
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shutdown ();
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} else if (_state == Stopping) {
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/* did not reach the end of the data. Presumably
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* another trigger was explicitly queued, and we
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* stopped
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*/
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 not at end, but ow stopped\n", index()));
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shutdown ();
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} else {
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/* reached the end, but we haven't done that enough
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* times yet for a follow action/stop to take
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* effect. Time to get played again.
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*/
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DEBUG_TRACE (DEBUG::Triggers, string_compose ("%1 was stopping, now waiting to retrigger, loop cnt %2 fc %3\n", index(), _loop_cnt, _follow_count));
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_state = WaitingToStart;
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retrigger ();
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PropertyChanged (ARDOUR::Properties::running);
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}
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}
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}
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