add Session::StateProtector
temp. disable save during batch updates, save once at the end.
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@ -429,6 +429,23 @@ class LIBARDOUR_API Session : public PBD::StatefulDestructible, public PBD::Scop
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StateOfTheState state_of_the_state() const { return _state_of_the_state; }
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class StateProtector {
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public:
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StateProtector (Session* s) : _session (s) {
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g_atomic_int_inc (&s->_suspend_save);
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}
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~StateProtector () {
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if (g_atomic_int_dec_and_test (&_session->_suspend_save)) {
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while (_session->_save_queued) {
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_session->_save_queued = false;
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_session->save_state ("");
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}
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}
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}
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private:
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Session * _session;
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};
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void add_route_group (RouteGroup *);
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void remove_route_group (RouteGroup&);
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void reorder_route_groups (std::list<RouteGroup*>);
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@ -1099,6 +1116,10 @@ class LIBARDOUR_API Session : public PBD::StatefulDestructible, public PBD::Scop
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bool state_was_pending;
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StateOfTheState _state_of_the_state;
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friend class StateProtector;
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gint _suspend_save; /* atomic */
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volatile bool _save_queued;
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void auto_save();
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int load_options (const XMLNode&);
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int load_state (std::string snapshot_name);
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@ -1648,6 +1669,7 @@ class LIBARDOUR_API Session : public PBD::StatefulDestructible, public PBD::Scop
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static int get_session_info_from_path (XMLTree& state_tree, const std::string& xmlpath);
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};
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} // namespace ARDOUR
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#endif /* __ardour_session_h__ */
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@ -194,6 +194,8 @@ Session::Session (AudioEngine &eng,
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, state_tree (0)
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, state_was_pending (false)
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, _state_of_the_state (StateOfTheState(CannotSave|InitialConnecting|Loading))
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, _suspend_save (0)
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, _save_queued (false)
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, _last_roll_location (0)
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, _last_roll_or_reversal_location (0)
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, _last_record_location (0)
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@ -669,6 +669,12 @@ Session::save_state (string snapshot_name, bool pending, bool switch_to_snapshot
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return 1;
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}
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if (g_atomic_int_get(&_suspend_save)) {
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_save_queued = true;
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return 1;
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}
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_save_queued = false;
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if (!_engine.connected ()) {
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error << string_compose (_("the %1 audio engine is not connected and state saving would lose all I/O connections. Session not saved"),
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PROGRAM_NAME)
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