Suppress debug output in optimized builds
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@ -4049,8 +4049,10 @@ CursorDrag::motion (GdkEvent* event, bool)
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{
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MusicSample where (_editor->canvas_event_sample (event) + snap_delta (event->button.state), 0);
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#ifndef NDEBUG
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cerr << "cursor drag motion event x = " << event->motion.x << " spp " << _editor->get_current_zoom()
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<< " would be " << event->motion.x * _editor->get_current_zoom() << " @ " << _editor->canvas_event_sample (event) << " + " << snap_delta (event->button.state) << " = " << where.sample << endl;
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#endif
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_editor->snap_to_with_modifier (where, event);
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@ -4107,7 +4109,9 @@ CursorDrag::finished (GdkEvent* event, bool movement_occurred)
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Session* s = _editor->session ();
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if (s) {
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#ifndef NDEBUG
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cerr << "cursor drag finished, reqL with " << _editor->playhead_cursor->current_sample() << endl;
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#endif
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s->request_locate (_editor->playhead_cursor->current_sample (), _was_rolling ? MustRoll : MustStop);
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_editor->_pending_locate_request = true;
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s->request_resume_timecode_transmission ();
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