Remove rec-with-preroll, prepare for rework
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@ -2668,12 +2668,6 @@ Editor::rec_with_preroll ()
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{
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framepos_t ph = playhead_cursor->current_frame ();
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framepos_t preroll = _session->preroll_samples (ph);
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framepos_t start = std::max ((framepos_t)0, ph - preroll);
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_session->request_preroll_record (ph);
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_session->maybe_enable_record ();
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_session->request_locate (start, true);
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_session->set_requested_return_frame (ph);
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}
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