new canvas item to allow image-based GUI construction
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libs/canvas/canvas/stateful_image.h
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48
libs/canvas/canvas/stateful_image.h
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#include <string>
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#include <vector>
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#include <map>
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#include <cairomm/cairomm.h>
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#include "canvas/item.h"
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class StatefulImage : public class Item
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{
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private:
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class State {
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ImageHandle image;
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};
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typedef Cairo::RefPtr<Cairo::ImageSurface> ImageHandle;
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typedef std::vector<State> Images;
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public:
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StatefulImage (const XMLNode&);
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~StatefulImage ();
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bool set_state (States::size_type);
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void set_text (const std::string&);
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void render (Rect const & area, Cairo::RefPtr<Cairo::Context>) const;
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void compute_bounding_box () const;
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static void set_image_search_path (const std::string&);
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private:
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States _states;
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Images::size_type _state;
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std::string _text;
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Pango::FontDescription* _font;
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uint32_t _text_color;
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double _text_x;
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double _text_y;
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int load_states (const XMLNode&);
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typedef std::map<std::string,Cairo::RefPtr<Cairo::ImageSurface> > ImageCache;
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static ImageCache _image_cache;
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static PBD::Searchpath _image_search_path;
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static ImageHandle find_image (const std::string&);
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};
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157
libs/canvas/stateful_image.cc
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157
libs/canvas/stateful_image.cc
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#include <string>
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#include "pbd/file_utils.h"
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std::string StatefulImage::_image_search_path;
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StatefulImage::ImageCache StatefulImage::_image_cache;
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PBD::Searchpath StatefulImage::_image_search_path;
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StatefulImage::StatefulImage (const XMLNode& node)
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: _state (0)
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, font_description (0)
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, _text_x (0)
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, _text_y (0)
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{
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if (load_states (node)) {
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throw failed_constructor();
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}
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}
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StatefulImage::~StatefulImage()
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{
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delete font_description;
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}
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void
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StatefulImage::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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if (_states.empty() || _state >= _states.size()) {
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return;
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}
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ImageHandle image = _states[_state].image;
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Rect self = item_to_window (Rect (0, 0, image->get_width(), image->get_height()));
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boost::optional<Rect> draw = self.intersection (area);
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if (!draw) {
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return;
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}
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/* move the origin of the image to the right place on the surface
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("window" coordinates) and render it.
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*/
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context->set_source (image, self.x0, self.y0);
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context.rectangle (draw->x0, draw->y0, draw->width(), draw->height());
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context->fill ();
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if (_text) {
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Glib::RefPtr<Pango::Layout> layout = Pango::Layout::create (context);
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layout->set_text (_text);
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if (_font_description) {
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layout->set_font_description (*_font_description);
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}
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// layout->set_alignment (_alignment);
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set_source_rgba (context, _text_color);
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context->move_to (_text_x, _text_y);
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layout->show_in_cairo_context (context);
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}
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}
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void
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StatefulImage::compute_bounding_box () const
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{
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if (!_states.empty()) {
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/* all images are assumed to be the same size */
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_bounding_box = Rect (0, 0, _states[0].image->get_width(), _states[0].image->get_height());
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}
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}
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int
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StatefulImage::load_states (const XMLNode& node)
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{
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const XMLNodeList& nodes (node.children());
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_states.clear ();
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for (XMLNodeList::const_iterator i = nodes.begin(); i != nodes.end(); ++i) {
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State s;
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const XMLProperty* prop;
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if ((prop = (*i)->property ("id")) == 0) {
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error << _("no ID for state") << endmsg;
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continue;
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}
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sscanf (prop->value().c_str(), "%ud", &s.id);
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if ((prop = (*i)->property ("image")) == 0) {
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error << _("no image for state") << endmsg;
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continue;
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}
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if ((s.image = find_image (prop->value())) == 0) {
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error << string_compose (_("image %1 not found for state"), prop->value()) << endmsg;
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continue;
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}
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if (_states.size() < s.id) {
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_states.reserve (s.id);
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}
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_states[s.id] = s;
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}
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}
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StatefulImage::ImageHandle
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StatefulImage::find_image (const std::string& name)
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{
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ImageCache::iterator i;
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if ((i = _image_cache.find (name)) != _image_cache.end()) {
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return *i;
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}
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std::string path;
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if (!find_file_in_search_path (_image_search_path, name, path)) {
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error << string_compose (_("Image named %1 not found"),
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name) << endmsg;
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return ImageHandle();
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}
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return Cairo::Image::create_from_file (path);
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}
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void
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StatefulImage::set_image_search_path (const std::string& path)
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{
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_image_search_path = SearchPath (path);
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}
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void
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StatefulImage::set_text (const std::string& text)
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{
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_text = text;
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/* never alters bounding box */
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redraw ();
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}
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void
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StatefulImage::set_state (States::size_type n)
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{
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begin_change ();
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_state = n;
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_need_redraw = true;
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_bounding_box_dirty = true;
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end_change ();
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}
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