Use transport_stopped() instead of speed check.
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@ -5759,7 +5759,7 @@ Editor::super_rapid_screen_update ()
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_last_update_time = 0;
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}
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if (_session->transport_speed () == 0) {
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if (_session->transport_stopped()) {
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//we are stopped. don't interpolate the playhead position; just set it
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_last_update_time = 0;
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}
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