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Use transport_stopped() instead of speed check.

This commit is contained in:
Ben Loftis 2018-02-23 13:59:46 -06:00
parent 2afc311f09
commit eb15d37669

View File

@ -5759,7 +5759,7 @@ Editor::super_rapid_screen_update ()
_last_update_time = 0;
}
if (_session->transport_speed () == 0) {
if (_session->transport_stopped()) {
//we are stopped. don't interpolate the playhead position; just set it
_last_update_time = 0;
}