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remove some unnecessary and hard-to-compile-on-OSX debug stuff

git-svn-id: svn://localhost/ardour2/branches/3.0@8005 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis 2010-11-10 23:12:16 +00:00
parent 4fce177377
commit e98284d9e8

View File

@ -275,22 +275,6 @@ MonitorProcessor::run (BufferSet& bufs, framepos_t /*start_frame*/, framepos_t /
target_gain = 0.0; target_gain = 0.0;
} }
} }
DEBUG_TRACE (DEBUG::Monitor,
string_compose("channel %1 SB %12 sb %2 gc %3 gd %4 cd %5 dl %6 cp %7 cc %8 cs %9 sc %10 TG %11\n",
chn,
solo_boost,
global_cut,
global_dim,
_channels[chn]->dim,
dim_level,
_channels[chn]->polarity,
_channels[chn]->cut,
_channels[chn]->soloed,
solo_cnt,
target_gain,
(float) _solo_boost_level.val()
));
if (target_gain != _channels[chn]->current_gain || target_gain != 1.0f) { if (target_gain != _channels[chn]->current_gain || target_gain != 1.0f) {