kludgy hack/fix for plugin windows reappearing at (0,0) after re-activating ardour as app on OS X. having spent an entire day investigating the issue, this seems like an expedient though sad fix
git-svn-id: svn://localhost/ardour2/branches/3.0@12573 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -89,6 +89,11 @@ PluginUIWindow::PluginUIWindow (
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: parent (win)
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, was_visible (false)
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, _keyboard_focused (false)
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#ifdef AUDIOUNIT_SUPPORT
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, pre_deactivate_x (-1)
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, pre_deactivate_y (-1)
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#endif
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{
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bool have_gui = false;
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@ -341,11 +346,15 @@ PluginUIWindow::app_activated (bool)
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if (yn) {
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if (was_visible) {
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_pluginui->activate ();
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if (pre_deactivate_x >= 0) {
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move (pre_deactivate_x, pre_deactivate_y);
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}
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present ();
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was_visible = true;
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}
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} else {
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was_visible = is_visible();
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get_position (pre_deactivate_x, pre_deactivate_y);
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hide ();
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_pluginui->deactivate ();
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}
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@ -783,3 +792,4 @@ PlugUIBase::preset_added_or_removed ()
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update_preset_list ();
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update_preset ();
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}
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@ -312,6 +312,11 @@ class PluginUIWindow : public Gtk::Window
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Gtk::VBox vbox;
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bool was_visible;
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bool _keyboard_focused;
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#ifdef AUDIOUNIT_SUPPORT
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int pre_deactivate_x;
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int pre_deactivate_y;
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#endif
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void keyboard_focused (bool yn);
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void app_activated (bool);
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