limit waveview render threads to 8
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@ -379,9 +379,14 @@ WaveViewThreads::start_threads ()
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{
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{
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assert (!_threads.size());
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assert (!_threads.size());
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int num_cpus = hardware_concurrency ();
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const int num_cpus = hardware_concurrency ();
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uint32_t num_threads = std::max (1, num_cpus - 1);
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/* the upper limit of 8 here is entirely arbitrary. It just doesn't
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* seem worthwhile having "ncpus" of low priority threads for
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* rendering waveforms into the cache.
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*/
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uint32_t num_threads = std::min (8, std::max (1, num_cpus - 1));
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for (uint32_t i = 0; i != num_threads; ++i) {
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for (uint32_t i = 0; i != num_threads; ++i) {
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boost::shared_ptr<WaveViewDrawingThread> new_thread (new WaveViewDrawingThread ());
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boost::shared_ptr<WaveViewDrawingThread> new_thread (new WaveViewDrawingThread ());
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