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Improve headless Ardour somewhat

* Allow to exit cleanly (using access-action)
* Terminate when the backend is halted
* Handle various commandline arguments as advertised
  - print version
  - disable hardware optimization
  - set client-name
  - prevent port-connections
* Use JACK -- previously hardour only worked if
  Ardour was compiled with JACK as *only* backend.
  Other backends are listed before JACK, set_default_backend()
  never picks JACK unless it's the only one.
  Other backends need configuration, or EngineState from config.
  This is currently handled in the GUI's engine-dialog..
This commit is contained in:
Robin Gareus 2019-07-02 20:14:27 +02:00
parent 1801c33ee4
commit dc4dc048a9
Signed by: rgareus
GPG Key ID: A090BCE02CF57F04

View File

@ -2,14 +2,20 @@
#include <cstdlib>
#include <getopt.h>
#include <glibmm.h>
#include "pbd/convert.h"
#include "pbd/failed_constructor.h"
#include "pbd/error.h"
#include "pbd/debug.h"
#include "ardour/ardour.h"
#include "ardour/audioengine.h"
#include "ardour/revision.h"
#include "ardour/session.h"
#include "control_protocol/control_protocol.h"
#include "misc.h"
using namespace std;
@ -23,12 +29,16 @@ using namespace PBD;
static const char* localedir = LOCALEDIR;
static string backend_client_name;
static string backend_name = "JACK";
static volatile bool run_headless = true;
TestReceiver test_receiver;
/** @param dir Session directory.
* @param state Session state file, without .ardour suffix.
*/
Session *
static Session *
load_session (string dir, string state)
{
SessionEvent::create_per_thread_pool ("test", 512);
@ -40,8 +50,8 @@ load_session (string dir, string state)
AudioEngine* engine = AudioEngine::create ();
if (!engine->set_default_backend ()) {
std::cerr << "Cannot create Audio/MIDI engine\n";
if (!engine->set_backend (backend_name, backend_client_name, "")) {
std::cerr << "Cannot set Audio/MIDI engine backend\n";
::exit (1);
}
@ -55,15 +65,43 @@ load_session (string dir, string state)
return session;
}
string session_name = "";
string backend_client_name = "ardour";
string backend_session_uuid;
bool just_version = false;
bool use_vst = true;
bool try_hw_optimization = true;
bool no_connect_ports = false;
static void
access_action (const std::string& action_group, const std::string& action_item)
{
if (action_group == "Common" && action_item == "Quit") {
run_headless = false;
}
}
void
static void
engine_halted (const char* reason)
{
cerr << "The audio backend has either been shutdown";
if (reason && strlen (reason) > 0) {
cerr << ": " << reason;
} else {
cerr << ".";
}
cerr << endl;
run_headless = false;
}
static void
print_version ()
{
cout
<< PROGRAM_NAME
<< VERSIONSTRING
<< " (built using "
<< ARDOUR::revision
#ifdef __GNUC__
<< " and GCC version " << __VERSION__
#endif
<< ')'
<< endl;
}
static void
print_help ()
{
cout << "Usage: hardour [OPTIONS]... DIR SNAPSHOT_NAME\n\n"
@ -103,6 +141,11 @@ int main (int argc, char* argv[])
int option_index = 0;
int c = 0;
bool use_vst = true;
bool try_hw_optimization = true;
backend_client_name = PBD::downcase (std::string(PROGRAM_NAME));
while (1) {
c = getopt_long (argc, argv, optstring, longopts, &option_index);
@ -115,7 +158,8 @@ int main (int argc, char* argv[])
break;
case 'v':
just_version = true;
print_version ();
::exit (0);
break;
case 'h':
@ -146,7 +190,7 @@ int main (int argc, char* argv[])
break;
case 'P':
no_connect_ports = true;
ARDOUR::Port::set_connecting_blocked (true);
break;
case 'V':
@ -155,10 +199,6 @@ int main (int argc, char* argv[])
#endif /* WINDOWS_VST_SUPPORT */
break;
case 'U':
backend_session_uuid = optarg;
break;
default:
print_help ();
::exit (1);
@ -170,7 +210,7 @@ int main (int argc, char* argv[])
::exit (1);
}
if (!ARDOUR::init (false, true, localedir)) {
if (!ARDOUR::init (use_vst, try_hw_optimization, localedir)) {
cerr << "Ardour failed to initialize\n" << endl;
::exit (1);
}
@ -193,9 +233,15 @@ int main (int argc, char* argv[])
exit (EXIT_FAILURE);
}
PBD::ScopedConnectionList con;
BasicUI::AccessAction.connect_same_thread (con, boost::bind (&access_action, _1, _2));
AudioEngine::instance()->Halted.connect_same_thread (con, boost::bind (&engine_halted, _1));
s->request_transport_speed (1.0);
sleep (-1);
while (run_headless) {
Glib::usleep (500000);
}
AudioEngine::instance()->remove_session ();
delete s;