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use AudioEngine destructor to do necessary stuff when shutting it down, and remove unused Config stuff in AudioEngine

This commit is contained in:
Paul Davis 2013-10-07 20:30:06 -04:00
parent f1b2674d9b
commit da7d3afc87
2 changed files with 9 additions and 11 deletions

View File

@ -229,6 +229,7 @@ public:
std::string _latency_output_name;
framecnt_t _latency_signal_latency;
bool _started_for_latency;
bool _in_destructor;
void meter_thread ();
void start_metering_thread ();
@ -236,9 +237,6 @@ public:
static gint m_meter_exit;
void parameter_changed (const std::string&);
PBD::ScopedConnection config_connection;
typedef std::map<std::string,AudioBackendInfo*> BackendMap;
BackendMap _backends;
AudioBackendInfo* backend_discover (const std::string&);

View File

@ -81,6 +81,7 @@ AudioEngine::AudioEngine ()
, _latency_flush_frames (0)
, _latency_signal_latency (0)
, _started_for_latency (false)
, _in_destructor (false)
{
g_atomic_int_set (&m_meter_exit, 0);
discover_backends ();
@ -88,15 +89,9 @@ AudioEngine::AudioEngine ()
AudioEngine::~AudioEngine ()
{
_in_destructor = true;
stop_metering_thread ();
drop_backend ();
config_connection.disconnect ();
{
Glib::Threads::Mutex::Lock tm (_process_lock);
session_removed.signal ();
stop_metering_thread ();
}
}
AudioEngine*
@ -1000,6 +995,11 @@ AudioEngine::update_latencies ()
void
AudioEngine::halted_callback (const char* why)
{
if (_in_destructor) {
/* everything is under control */
return;
}
stop_metering_thread ();
_running = false;