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expand use of new BasicUI API for transport button state to all control surfaces

This commit is contained in:
Paul Davis 2019-12-29 18:53:22 -07:00
parent 52aa405ce3
commit d79d2807b1
3 changed files with 10 additions and 10 deletions

View File

@ -680,9 +680,9 @@ CC121::map_transport_state ()
start_blinking (Play);
}
get_button (Stop).set_led_state (_output_port, session->transport_stopped_or_stopping ());
get_button (Rewind).set_led_state (_output_port, session->transport_speed() < 0.0);
get_button (Ffwd).set_led_state (_output_port, session->transport_speed() > 1.0);
get_button (Stop).set_led_state (_output_port, stop_button_onoff());
get_button (Rewind).set_led_state (_output_port, rewind_button_onoff());
get_button (Ffwd).set_led_state (_output_port, ffwd_button_onoff());
get_button (Jog).set_led_state (_output_port, _jogmode == scroll);
}

View File

@ -718,9 +718,9 @@ FaderPort::map_transport_state ()
start_blinking (Play);
}
get_button (Stop).set_led_state (_output_port, session->transport_stopped_or_stopping ());
get_button (Rewind).set_led_state (_output_port, session->transport_speed() < 0.0);
get_button (Ffwd).set_led_state (_output_port, session->transport_speed() > 1.0);
get_button (Stop).set_led_state (_output_port, stop_button_onoff());
get_button (Rewind).set_led_state (_output_port, rewind_button_onoff ());
get_button (Ffwd).set_led_state (_output_port, ffwd_button_onoff());
}
void

View File

@ -1062,10 +1062,10 @@ US2400Protocol::notify_transport_state_changed()
}
// switch various play and stop buttons on / off
update_global_button (Button::Play, session->transport_speed() == 1.0);
update_global_button (Button::Stop, session->transport_stopped_or_stopping ());
update_global_button (Button::Rewind, session->transport_speed() < 0.0);
update_global_button (Button::Ffwd, session->transport_speed() > 1.0);
update_global_button (Button::Play, play_button_onoff());
update_global_button (Button::Stop, stop_button_onoff());
update_global_button (Button::Rewind, rewind_button_onoff());
update_global_button (Button::Ffwd, ffwd_button_onoff());
// sometimes a return to start leaves time code at old time
_timecode_last = string (10, ' ');