expand use of new BasicUI API for transport button state to all control surfaces
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@ -680,9 +680,9 @@ CC121::map_transport_state ()
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start_blinking (Play);
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}
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get_button (Stop).set_led_state (_output_port, session->transport_stopped_or_stopping ());
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get_button (Rewind).set_led_state (_output_port, session->transport_speed() < 0.0);
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get_button (Ffwd).set_led_state (_output_port, session->transport_speed() > 1.0);
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get_button (Stop).set_led_state (_output_port, stop_button_onoff());
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get_button (Rewind).set_led_state (_output_port, rewind_button_onoff());
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get_button (Ffwd).set_led_state (_output_port, ffwd_button_onoff());
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get_button (Jog).set_led_state (_output_port, _jogmode == scroll);
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}
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@ -718,9 +718,9 @@ FaderPort::map_transport_state ()
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start_blinking (Play);
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}
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get_button (Stop).set_led_state (_output_port, session->transport_stopped_or_stopping ());
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get_button (Rewind).set_led_state (_output_port, session->transport_speed() < 0.0);
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get_button (Ffwd).set_led_state (_output_port, session->transport_speed() > 1.0);
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get_button (Stop).set_led_state (_output_port, stop_button_onoff());
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get_button (Rewind).set_led_state (_output_port, rewind_button_onoff ());
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get_button (Ffwd).set_led_state (_output_port, ffwd_button_onoff());
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}
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void
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@ -1062,10 +1062,10 @@ US2400Protocol::notify_transport_state_changed()
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}
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// switch various play and stop buttons on / off
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update_global_button (Button::Play, session->transport_speed() == 1.0);
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update_global_button (Button::Stop, session->transport_stopped_or_stopping ());
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update_global_button (Button::Rewind, session->transport_speed() < 0.0);
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update_global_button (Button::Ffwd, session->transport_speed() > 1.0);
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update_global_button (Button::Play, play_button_onoff());
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update_global_button (Button::Stop, stop_button_onoff());
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update_global_button (Button::Rewind, rewind_button_onoff());
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update_global_button (Button::Ffwd, ffwd_button_onoff());
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// sometimes a return to start leaves time code at old time
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_timecode_last = string (10, ' ');
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