Only enable RegionFX in debug builds for the time being
This reverts commit 14ff2f2e68
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6149771910
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d525f8d60c
@ -98,6 +98,7 @@ AudioRegionEditor::AudioRegionEditor (Session* s, AudioRegionView* arv)
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_table.attach (_fade_before_fx_toggle, 2, 3, _table_row, _table_row + 1, Gtk::FILL, Gtk::FILL);
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++_table_row;
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#ifndef NDEBUG // disable region Fx for now
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_region_line_label.set_name ("AudioRegionEditorLabel");
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_region_line_label.set_text (_("Region Line:"));
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_region_line_label.set_alignment (1, 0.5);
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@ -105,6 +106,7 @@ AudioRegionEditor::AudioRegionEditor (Session* s, AudioRegionView* arv)
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_table.attach (_region_line, 1, 2, _table_row, _table_row + 1, Gtk::FILL, Gtk::FILL);
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_table.attach (_show_on_touch, 2, 3, _table_row, _table_row + 1, Gtk::FILL, Gtk::FILL);
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++_table_row;
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#endif
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UI::instance()->set_tip (_polarity_toggle, _("Invert the signal polarity (180deg phase shift)"));
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UI::instance()->set_tip (_fade_before_fx_toggle, _("Apply region effects after the region fade.\nThis is useful if the effect(s) have tail, which would otherwise be faded out by the region fade (e.g. reverb, delay)"));
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@ -187,8 +187,10 @@ RegionEditor::RegionEditor (Session* s, RegionView* rv)
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_table.attach (_sources, 1, 2, _table_row, _table_row + 1, Gtk::FILL | Gtk::EXPAND, Gtk::FILL);
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++_table_row;
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#ifndef NDEBUG // disable region FX for now
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_table.attach (region_fx_label, 2, 3, 0, 1, Gtk::FILL, Gtk::FILL);
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_table.attach (_region_fx_box, 2, 3, 1, _table_row + 2, Gtk::FILL, Gtk::FILL);
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#endif
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get_vbox()->pack_start (_table, true, true);
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@ -230,11 +232,13 @@ RegionEditor::RegionEditor (Session* s, RegionView* rv)
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spin_arrow_grab = false;
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#ifndef NDEBUG // disable region FX for now
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/* for now only audio region effects are supported */
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if (std::dynamic_pointer_cast<AudioRegion> (_region)) {
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region_fx_label.show ();
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_region_fx_box.show ();
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}
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#endif
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connect_editor_events ();
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}
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@ -1654,10 +1654,12 @@ LuaBindings::common (lua_State* L)
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.addFunction ("has_transients", &Region::has_transients)
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.addFunction ("transients", (AnalysisFeatureList (Region::*)())&Region::transients)
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#ifndef NDEBUG // disable region FX for now
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.addFunction ("load_plugin", &Region::load_plugin)
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.addFunction ("add_plugin", &Region::add_plugin)
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.addFunction ("remove_plugin", &Region::add_plugin)
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.addFunction ("nth_plugin", &Region::nth_plugin)
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#endif
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/* editing operations */
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.addFunction ("set_length", &Region::set_length)
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