Lua Script Sandbox - GUI part
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@ -967,6 +967,7 @@ LuaInstance::~LuaInstance ()
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void
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LuaInstance::init ()
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{
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lua.sandbox (false);
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lua.do_command (
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"function ScriptManager ()"
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" local self = { scripts = {}, instances = {}, icons = {} }"
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@ -984,7 +985,7 @@ LuaInstance::init ()
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" assert(type(f) == 'function', 'Factory is a not a function')"
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" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
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" self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a, ['c'] = c }"
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" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
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" local env = _ENV; env.f = nil env.io = nil"
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" self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
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" if type(c) == 'function' then"
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" self.icons[i] = load (string.dump(c, true), nil, nil, env)(a)"
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@ -1085,7 +1086,6 @@ LuaInstance::init ()
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" manager = ScriptManager ()"
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" ScriptManager = nil"
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);
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lua_State* L = lua.getState();
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try {
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@ -1482,6 +1482,7 @@ LuaInstance::register_lua_slot (const std::string& name, const std::string& scri
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try {
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LuaState l;
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l.Print.connect (&_lua_print);
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l.sandbox (true);
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lua_State* L = l.getState();
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register_hooks (L);
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l.do_command ("function ardour () end");
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@ -1688,6 +1689,7 @@ void
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LuaCallback::init (void)
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{
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lua.Print.connect (&_lua_print);
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lua.sandbox (false);
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lua.do_command (
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"function ScriptManager ()"
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@ -1699,7 +1701,7 @@ LuaCallback::init (void)
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" assert(type(f) == 'function', 'Factory is a not a function')"
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" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
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" self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
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" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
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" local env = _ENV; env.f = nil env.io = nil"
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" self.instance = load (string.dump(f, true), nil, nil, env)(a)"
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" end"
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""
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@ -199,6 +199,7 @@ void LuaWindow::reinit_lua ()
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delete lua;
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lua = new LuaState();
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lua->Print.connect (sigc::mem_fun (*this, &LuaWindow::append_text));
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lua->sandbox (false);
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lua_State* L = lua->getState();
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LuaInstance::register_classes (L);
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