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Add Lua bindings to set toggle-actions

This commit is contained in:
Robin Gareus 2017-08-09 14:04:05 +02:00
parent bbc8c1354e
commit cba622cdce
4 changed files with 12 additions and 3 deletions

View File

@ -1132,7 +1132,7 @@ Editor::deferred_control_scroll (framepos_t /*target*/)
}
void
Editor::access_action (std::string action_group, std::string action_item)
Editor::access_action (const std::string& action_group, const std::string& action_item)
{
if (!_session) {
return;
@ -1148,6 +1148,12 @@ Editor::access_action (std::string action_group, std::string action_item)
}
}
void
Editor::set_toggleaction (const std::string& action_group, const std::string& action_item, bool s)
{
ActionManager::set_toggleaction_state (action_group.c_str(), action_item.c_str(), s);
}
void
Editor::on_realize ()
{

View File

@ -1114,7 +1114,8 @@ private:
void control_scroll (float);
void control_select (boost::shared_ptr<ARDOUR::Stripable>, Selection::Operation);
void control_unselect ();
void access_action (std::string,std::string);
void access_action (const std::string&, const std::string&);
void set_toggleaction (const std::string&, const std::string&, bool);
bool deferred_control_scroll (framepos_t);
sigc::connection control_scroll_connection;

View File

@ -847,6 +847,7 @@ LuaInstance::register_classes (lua_State* L)
#endif
.addFunction ("access_action", &PublicEditor::access_action)
.addFunction ("set_toggleaction", &PublicEditor::set_toggleaction)
.endClass ()
/* ArdourUI enums */

View File

@ -448,7 +448,8 @@ public:
virtual void abort_reversible_command () = 0;
virtual void commit_reversible_command () = 0;
virtual void access_action (std::string,std::string) = 0;
virtual void access_action (const std::string&, const std::string&) = 0;
virtual void set_toggleaction (const std::string&, const std::string&, bool) = 0;
virtual MouseCursors const * cursors () const = 0;
virtual VerboseCursor * verbose_cursor () const = 0;