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move code location where loop playback is cancelled when stopping

This commit is contained in:
Paul Davis 2015-09-22 13:20:52 -04:00
parent f2aa681974
commit c9b991ba50

View File

@ -283,6 +283,10 @@ Session::realtime_stop (bool abort, bool clear_state)
/* if we're going to clear loop state, then force disabling record BUT only if we're not doing latched rec-enable */
disable_record (true, (!Config->get_latched_record_enable() && clear_state));
if (clear_state && !Config->get_loop_is_mode()) {
unset_play_loop ();
}
reset_slave_state ();
_transport_speed = 0;
@ -1299,10 +1303,6 @@ Session::set_transport_speed (double speed, framepos_t destination_frame, bool a
stop_transport (abort);
}
if (!Config->get_loop_is_mode()) {
unset_play_loop ();
}
} else if (transport_stopped() && speed == 1.0) {
/* we are stopped and we want to start rolling at speed 1 */