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implement LuaProc inline display

This commit is contained in:
Robin Gareus 2016-03-18 20:01:10 +01:00
parent 4ef3e25185
commit c648adfe43
2 changed files with 56 additions and 0 deletions

View File

@ -30,6 +30,7 @@
#include "ardour/types.h"
#include "ardour/plugin.h"
#include "ardour/luascripting.h"
#include "ardour/dsp_filter.h"
#include "lua/luastate.h"
#include "LuaBridge/LuaBridge.h"
@ -98,6 +99,8 @@ public:
std::string do_save_preset (std::string) { return ""; }
void do_remove_preset (std::string) { }
bool has_inline_display () { return _lua_has_inline_display; }
void setup_lua_inline_gui (LuaState *lua_gui);
private:
void find_presets () { }
@ -114,6 +117,11 @@ private:
std::string _script;
std::string _docs;
bool _lua_does_channelmapping;
bool _lua_has_inline_display;
void queue_draw () { QueueDraw(); /* EMIT SIGNAL */ }
DSP::DspShm* instance_shm () { return &lshm; }
DSP::DspShm lshm;
void init ();
bool load_script ();

View File

@ -122,10 +122,22 @@ LuaProc::init ()
LuaBindings::common (L);
LuaBindings::dsp (L);
luabridge::getGlobalNamespace (L)
.beginNamespace ("Ardour")
.beginClass <LuaProc> ("LuaProc")
.addFunction ("queue_draw", &LuaProc::queue_draw)
.addFunction ("shmem", &LuaProc::instance_shm)
.endClass ()
.endNamespace ();
// add session to global lua namespace
luabridge::push <Session *> (L, &_session);
lua_setglobal (L, "Session");
// instance
luabridge::push <LuaProc *> (L, this);
lua_setglobal (L, "self");
// sandbox
lua.do_command ("io = nil os = nil loadfile = nil require = nil dofile = nil package = nil debug = nil");
#if 0
@ -206,6 +218,11 @@ LuaProc::load_script ()
_ctrl_params.clear ();
luabridge::LuaRef lua_render = luabridge::getGlobal (L, "render_inline");
if (lua_render.isFunction ()) {
_lua_has_inline_display = true;
}
luabridge::LuaRef lua_params = luabridge::getGlobal (L, "dsp_params");
if (lua_params.isFunction ()) {
@ -842,6 +859,37 @@ LuaProc::get_scale_points (uint32_t port) const
}
void
LuaProc::setup_lua_inline_gui (LuaState *lua_gui)
{
lua_State* LG = lua_gui->getState ();
LuaBindings::stddef (LG);
LuaBindings::common (LG);
LuaBindings::dsp (LG);
#ifndef NDEBUG
lua_gui->Print.connect (sigc::mem_fun (*this, &LuaProc::lua_print));
#endif
lua_gui->do_command ("function ardour () end");
lua_gui->do_command (_script);
// TODO think: use a weak-pointer here ?
// (the GUI itself uses a shared ptr to this plugin, so we should be good)
luabridge::getGlobalNamespace (LG)
.beginNamespace ("Ardour")
.beginClass <LuaProc> ("LuaProc")
.addFunction ("shmem", &LuaProc::instance_shm)
.endClass ()
.endNamespace ();
luabridge::push <LuaProc *> (LG, this);
lua_setglobal (LG, "self");
luabridge::push <float *> (LG, _shadow_data);
lua_setglobal (LG, "CtrlPorts");
}
////////////////////////////////////////////////////////////////////////////////
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>