Reduce clutter when loading session with loop range
``` ARDOUR::TransportFSM::process_events() ARDOUR::TransportFSM::enqueue(ARDOUR::TransportFSM::Event*) ARDOUR::Session::process_event(ARDOUR::SessionEvent*) ARDOUR::SessionEventManager::merge_event(ARDOUR::SessionEvent*) ARDOUR::Session::queue_event(ARDOUR::SessionEvent*) ARDOUR::Session::request_locate(long, bool, ARDOUR::LocateTransportDisposition, ARDOUR::TransportRequestSource) ARDOUR::Session::auto_loop_changed(ARDOUR::Location*) ARDOUR::Session::set_auto_loop_location(ARDOUR::Location*) [...] ```
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@ -76,11 +76,12 @@ using namespace Temporal;
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#ifdef NDEBUG
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#ifdef NDEBUG
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# define ENSURE_PROCESS_THREAD do {} while (0)
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# define ENSURE_PROCESS_THREAD do {} while (0)
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#else
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#else
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# define ENSURE_PROCESS_THREAD \
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# define ENSURE_PROCESS_THREAD \
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do { \
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do { \
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if (!AudioEngine::instance()->in_process_thread()) { \
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if (!AudioEngine::instance()->in_process_thread() \
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PBD::stacktrace (std::cerr, 30); \
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&& !loading ()) { \
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} \
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PBD::stacktrace (std::cerr, 30); \
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} \
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} while (0)
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} while (0)
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#endif
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#endif
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