nicely handle the (should-never-happen) case of no audio/MIDI backends being detected
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@ -796,7 +796,11 @@ ARDOUR_UI::starting ()
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* audio backend end up.
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*/
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try {
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audio_midi_setup.get (true);
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} catch (...) {
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return -1;
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}
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/* go get a session */
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@ -30,6 +30,7 @@
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#include "pbd/error.h"
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#include "pbd/xml++.h"
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#include "pbd/unwind.h"
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#include "pbd/failed_constructor.h"
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#include <gtkmm/alignment.h>
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#include <gtkmm/stock.h>
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@ -94,6 +95,13 @@ EngineControl::EngineControl ()
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*/
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vector<const ARDOUR::AudioBackendInfo*> backends = ARDOUR::AudioEngine::instance()->available_backends();
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if (backends.empty()) {
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MessageDialog msg (string_compose (_("No audio/MIDI backends detected. %1 cannot run\n\n(This is a build/packaging/system error. It should never happen.)"), PROGRAM_NAME));
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msg.run ();
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throw failed_constructor ();
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}
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for (vector<const ARDOUR::AudioBackendInfo*>::const_iterator b = backends.begin(); b != backends.end(); ++b) {
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strings.push_back ((*b)->name);
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}
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