Lua GUI Instance update: prepare for template scripts
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@ -920,7 +920,9 @@ using namespace ARDOUR_UI_UTILS;
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using namespace PBD;
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using namespace PBD;
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using namespace std;
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using namespace std;
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static void _lua_print (std::string s) {
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void
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LuaInstance::_lua_print (std::string s)
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{
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#ifndef NDEBUG
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#ifndef NDEBUG
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std::cout << "LuaInstance: " << s << "\n";
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std::cout << "LuaInstance: " << s << "\n";
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#endif
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#endif
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@ -1694,7 +1696,7 @@ LuaCallback::get_state (void)
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void
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void
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LuaCallback::init (void)
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LuaCallback::init (void)
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{
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{
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lua.Print.connect (&_lua_print);
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lua.Print.connect (&LuaInstance::_lua_print);
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lua.sandbox (false);
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lua.sandbox (false);
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lua.do_command (
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lua.do_command (
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@ -91,6 +91,8 @@ public:
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static void render_action_icon (cairo_t* cr, int w, int h, uint32_t c, void* i);
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static void render_action_icon (cairo_t* cr, int w, int h, uint32_t c, void* i);
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static void _lua_print (std::string s);
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void set_session (ARDOUR::Session* s);
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void set_session (ARDOUR::Session* s);
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int set_state (const XMLNode&);
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int set_state (const XMLNode&);
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