LV2: keep track of supported properties
Register all plugin props that we may be interested in to _property_values, and later intercept all messages for registered properties (not just atom_Path).
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@ -2025,6 +2025,8 @@ LV2Plugin::load_supported_properties(PropertyDescriptors& descs)
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load_parameter_descriptor(_world, desc, datatype, prop);
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descs.insert(std::make_pair(desc.key, desc));
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_property_values[desc.key] = Variant();
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lilv_node_free(range);
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}
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lilv_nodes_free(properties);
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@ -2842,11 +2844,12 @@ LV2Plugin::connect_and_run(BufferSet& bufs,
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_uri_map.urids.patch_value, &value,
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0);
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if (property && value &&
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property->type == _uri_map.urids.atom_URID &&
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value->type == _uri_map.urids.atom_Path) {
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/* mark session (and preset) as modified */
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Plugin::state_changed ();
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if (property && value && property->type == _uri_map.urids.atom_URID) {
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/* check if it's a property we know or care about */
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const uint32_t prop_id = ((const LV2_Atom_URID*)property)->body;
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if (_property_values.find (prop_id) != _property_values.end()) {
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Plugin::state_changed ();
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}
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}
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}
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}
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@ -3040,18 +3043,26 @@ LV2Plugin::connect_and_run(BufferSet& bufs,
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_uri_map.urids.patch_value, &value,
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0);
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if (property && value &&
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property->type == _uri_map.urids.atom_URID &&
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value->type == _uri_map.urids.atom_Path) {
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const uint32_t prop_id = ((const LV2_Atom_URID*)property)->body;
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const char* path = (const char*)LV2_ATOM_BODY_CONST(value);
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if (property && value && property->type == _uri_map.urids.atom_URID) {
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const uint32_t prop_id = ((const LV2_Atom_URID*)property)->body;
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if (_property_values.find (prop_id) != _property_values.end()) {
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if (value->type == _uri_map.urids.atom_Path) {
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const char* path = (const char*)LV2_ATOM_BODY_CONST(value);
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_property_values[prop_id] = Variant(Variant::PATH, path);
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}
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if (value->type == _uri_map.urids.atom_Float) {
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const float* val = (float*)LV2_ATOM_BODY_CONST(value);
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_property_values[prop_id] = Variant(Variant::FLOAT, *val);
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}
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// TODO add support for other props (Int, Bool, ..)
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// Emit PropertyChanged signal for UI
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// TODO: This should emit the control's Changed signal
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PropertyChanged(prop_id, Variant(Variant::PATH, path));
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_property_values[prop_id] = Variant(Variant::PATH, path);
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// TODO: This should emit the control's Changed signal
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PropertyChanged(prop_id, _property_values[prop_id]);
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} else {
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std::cerr << "warning: patch:Set for unknown property" << std::endl;
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}
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} else {
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std::cerr << "warning: patch:Set for unknown property" << std::endl;
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std::cerr << "warning: patch:Set for unsupported property" << std::endl;
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}
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}
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}
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