Pre-seed scripts: add "List Plugins"
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0c6d369434
commit
c2ffa07e28
@ -1498,10 +1498,9 @@ LuaInstance::set_state (const XMLNode& node)
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}
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}
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void
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void
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LuaInstance::pre_seed_scripts ()
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LuaInstance::pre_seed_script (std::string const& name, int& id)
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{
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{
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LuaScriptInfoPtr spi = LuaScripting::instance ().by_name ("Mixer Screenshot", LuaScriptInfo::EditorAction);
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LuaScriptInfoPtr spi = LuaScripting::instance ().by_name (name, LuaScriptInfo::EditorAction);
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int id = 0;
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if (spi) {
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if (spi) {
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try {
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try {
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std::string script = Glib::file_get_contents (spi->path);
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std::string script = Glib::file_get_contents (spi->path);
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@ -1515,6 +1514,14 @@ LuaInstance::pre_seed_scripts ()
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}
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}
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}
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}
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void
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LuaInstance::pre_seed_scripts ()
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{
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int id = 0;
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pre_seed_script ("Mixer Screenshot", id);
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pre_seed_script ("List Plugins", id);
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}
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bool
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bool
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LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
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LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
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{
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{
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@ -156,6 +156,7 @@ private:
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void set_dirty ();
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void set_dirty ();
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void session_going_away ();
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void session_going_away ();
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void pre_seed_scripts ();
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void pre_seed_scripts ();
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void pre_seed_script (std::string const&, int&);
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LuaState lua;
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LuaState lua;
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