Fix crash when X11 is not available for VST UIs
This should not happen -- VST gui_event_loop is only started if LXVST_XDisplay is not NULL. However the eventloop itself checks if LXVST_XDisplay is set, so this might happen with headless builds that still have access to a display, or due to some async event.
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@ -316,7 +316,8 @@ dispatch_x_events (XEvent* event, VSTState* vstfx)
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any Xevents to all the UI callbacks plugins 'may' have registered on their
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any Xevents to all the UI callbacks plugins 'may' have registered on their
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windows, that is if they don't manage their own UIs **/
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windows, that is if they don't manage their own UIs **/
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void* gui_event_loop (void* ptr)
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static void*
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gui_event_loop (void* ptr)
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{
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{
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VSTState* vstfx;
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VSTState* vstfx;
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int LXVST_sched_timer_interval = 40; //ms, 25fps
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int LXVST_sched_timer_interval = 40; //ms, 25fps
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@ -623,6 +624,11 @@ int vstfx_create_editor (VSTState* vstfx)
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int x_size = 1;
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int x_size = 1;
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int y_size = 1;
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int y_size = 1;
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if (!LXVST_XDisplay) {
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vstfx_error ("** ERROR ** VSTFX: No X11 Display available for plugin UI");
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return -1;
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}
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/* Note: vstfx->lock is held while this function is called */
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/* Note: vstfx->lock is held while this function is called */
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if (!(vstfx->plugin->flags & effFlagsHasEditor))
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if (!(vstfx->plugin->flags & effFlagsHasEditor))
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