Tempo ramps - more comment fixes.
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@ -589,17 +589,20 @@ MeterSection::get_state() const
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Tempo is the rate of the musical pulse.
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Meters divide the pulses into measures and beats.
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TempoSections - provide pulses in the form of beats_per_minute() and note_type() where note_type is the division of a whole pulse,
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and beats_per_minute is the number of note_types in one minute (unlike what its name suggests).
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Note that Tempo::beats_per_minute() has nothing to do with musical beats.
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It should rather be thought of as tempo note divisions per minute.
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TempoSections, which are nice to think of in whole pulses per minute,
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and MeterSecions which divide tempo pulses into measures (via divisions_per_bar)
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and beats (via note_divisor) are used to form a tempo map.
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MeterSecions - divide pulses into measures (via divisions_per_bar) and beats (via note_divisor).
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Both tempos and meters have a pulse position and a frame position.
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Meters also have a beat position, which is always 0.0 for the first meter.
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TempoSections and MeterSections may be locked to either audio or music (position lock style).
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We construct the tempo map by first using the frame or pulse position (depending on position lock style) of each tempo.
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We then use this pulse/frame layout to find the beat & pulse or frame position of each meter (again depending on lock style).
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The lock style determines the 'true' position of the section wich is used to calculate the other postion parameters of the section.
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Having done this, we can now find any one of tempo, beat, frame or pulse if a beat, frame, pulse or tempo is known.
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The first tempo and first meter are special. they must move together, and must be locked to audio.
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Audio locked tempos which lie before the first meter are made inactive.
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They will be re-activated if the first meter is again placed before them.
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With tepo sections potentially being ramped, meters provide a way of mapping beats to whole pulses without
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referring to the tempo function(s) involved as the distance in whole pulses between a meter and a subsequent beat is
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@ -614,18 +617,13 @@ MeterSection::get_state() const
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Remembering that ramped tempo sections interact, it is important to avoid referring to any other tempos when moving tempo sections,
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Here, beats (meters) are used to determine the new pulse (see predict_tempo_position())
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The first tempo and first meter are special. they must move together, and must be locked to audio.
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Audio locked tempos which lie before the first meter are made inactive.
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They will be re-activated if the first meter is again placed before them.
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Both tempos and meters have a pulse position and a frame position.
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Meters also have a beat position, which is always 0.0 for the first meter.
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A tempo locked to music is locked to musical pulses.
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A meter locked to music is locked to beats.
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Recomputing the tempo map is the process where the 'missing' position
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Recomputing the map is the process where the 'missing' position
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(tempo pulse or meter pulse & beat in the case of AudioTime, frame for MusicTime) is calculated.
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We construct the tempo map by first using the frame or pulse position (depending on position lock style) of each tempo.
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We then use this tempo map (really just the tempos) to find the pulse or frame position of each meter (again depending on lock style).
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Having done this, we can now find any musical duration by selecting the tempo and meter covering the position (or tempo) in question
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and querying its appropriate meter/tempo.
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It is important to keep the _metrics in an order that makes sense.
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Because ramped MusicTime and AudioTime tempos can interact with each other,
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