Fix jump to next/prev bar
Previously this only located to the prev/next bar if the playhead was not already on a bar boundary
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@ -3045,22 +3045,7 @@ Editor::_snap_to_bbt (timepos_t const & presnap, Temporal::RoundMode direction,
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*/
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if (grid_type == GridTypeBar) {
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TempoMetric m (tmap->metric_at (presnap));
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BBT_Argument bbt (m.bbt_at (presnap));
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switch (direction) {
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case RoundDownAlways:
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bbt = BBT_Argument (bbt.reference(), bbt.round_down_to_bar ());
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break;
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case RoundUpAlways:
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bbt = BBT_Argument (bbt.reference(), bbt.round_up_to_bar ());
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break;
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case RoundNearest:
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bbt = BBT_Argument (bbt.reference(), m.round_to_bar (bbt));
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break;
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default:
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break;
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}
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return timepos_t (tmap->quarters_at (bbt));
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return timepos_t (tmap->quarters_at (presnap).round_to_subdivision (get_grid_beat_divisions(_grid_type), direction));
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}
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if (gpref != SnapToGrid_Unscaled) { // use the visual grid lines which are limited by the zoom scale that the user selected
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