remove debugging output
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425fe93fde
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@ -591,11 +591,6 @@ Region::set_position (framepos_t pos, int32_t sub_num)
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if (position_lock_style() == AudioTime) {
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set_position_internal (pos, true, sub_num);
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if (_session.tempo_map().frame_at_beat (_beat) != _position) {
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std::cout << name ()
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<< " Region::set_position AudioTime position error!!! FRAME AT BEAT : " <<_session.tempo_map().frame_at_beat (_beat)
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<< " position : " << _position << " has playlist : " << (playlist() == 0) << std::endl;
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}
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} else {
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if (!_session.loading()) {
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_beat = _session.tempo_map().exact_beat_at_frame (pos, sub_num);
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@ -603,12 +598,6 @@ Region::set_position (framepos_t pos, int32_t sub_num)
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/* will set pulse accordingly */
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set_position_internal (pos, false, sub_num);
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if (_session.tempo_map().frame_at_beat (_beat) != _position) {
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std::cout << name ()
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<< " Region::set_position MusicTime position error!!! FRAME AT BEAT : " <<_session.tempo_map().frame_at_beat (_beat)
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<< " position : " << _position << " beat : " << _beat << " has playlist : " << (playlist() == 0) << std::endl;
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}
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}
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/* do this even if the position is the same. this helps out
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@ -1860,18 +1849,6 @@ void
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Region::post_set (const PropertyChange& pc)
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{
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if (pc.contains (Properties::position)) {
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if (playlist() && _session.tempo_map().frame_at_beat (_beat) != _position && position_lock_style() == MusicTime) {
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std::cout << name()
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<< " Region::post_set MusicTime position error!!! FRAME AT BEAT : " <<_session.tempo_map().frame_at_beat (_beat)
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<< " position : " << _position << " beat : " << _beat << std::endl;
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//_position = _session.tempo_map().frame_at_beat (_beat);
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}
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if (playlist() && _session.tempo_map().frame_at_beat (_beat) != _position && position_lock_style() == AudioTime) {
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std::cout << name()
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<< " Region::post_set AudioTime position error!!! FRAME AT BEAT : " <<_session.tempo_map().frame_at_beat (_beat)
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<< " position : " << _position << " beat : " << _beat << std::endl;
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//_beat = _session.tempo_map().beat_at_frame (_position);
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}
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_quarter_note = _session.tempo_map().quarter_note_at_beat (_beat);
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}
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}
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