Set DnD time's time-domain
Drag::_raw_grab_time is set to the correct time-domain. However during ::motion() and other operations the adjusted time was always AudioTime. Most notably this caused editor->selection->time to have different time-domains for start and end.
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@ -427,6 +427,7 @@ Drag::adjusted_time (timepos_t const& f, GdkEvent const* event, bool snap) const
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_editor->snap_to_with_modifier (pos, event);
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}
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pos.set_time_domain (_time_domain);
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return pos;
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}
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