Remove code to zoom on up/down mouse movement when dragging
the playhead. git-svn-id: svn://localhost/ardour2/branches/3.0@10786 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -2094,39 +2094,6 @@ CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
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void
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CursorDrag::motion (GdkEvent* event, bool)
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{
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if (_drags->current_pointer_y() != last_pointer_y()) {
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/* zoom when we move the pointer up and down */
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/* y range to operate over (pixels) */
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double const y_range = 512;
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/* we will multiply the grab zoom by a factor between scale_range and scale_range^-1 */
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double const scale_range = 4;
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/* dead zone around the grab point in which to do no zooming (pixels) */
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double const dead_zone = 100;
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/* current dy */
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double dy = _drags->current_pointer_y() - grab_y();
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if (dy < -dead_zone || dy > dead_zone) {
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/* we are outside the dead zone; remove it from our calculation */
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if (dy < 0) {
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dy += dead_zone;
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} else {
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dy -= dead_zone;
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}
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/* get a number from -1 to 1 as dy ranges from -y_range to y_range */
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double udy = max (min (dy / y_range, 1.0), -1.0);
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/* and zoom, using playhead focus temporarily */
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Editing::ZoomFocus const zf = _editor->get_zoom_focus ();
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_editor->set_zoom_focus (Editing::ZoomFocusPlayhead);
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_editor->temporal_zoom (_grab_zoom * pow (scale_range, -udy));
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_editor->set_zoom_focus (zf);
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}
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}
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framepos_t const adjusted_frame = adjusted_current_frame (event);
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if (adjusted_frame != last_pointer_frame()) {
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fake_locate (adjusted_frame);
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