trigger_ui: fix render-gltches in Cue buttons
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c97a28015e
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@ -74,8 +74,8 @@ CueEntry::CueEntry (Item* item, uint64_t cue_index)
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play_shape->show ();
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name_button = new ArdourCanvas::Rectangle (this);
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name_button->set_outline (true);
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name_button->set_fill (false);
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name_button->set_outline (false);
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name_button->set_fill (true);
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name_button->name = ("slot_selector_button");
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name_button->show ();
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@ -105,6 +105,7 @@ CueEntry::event_handler (GdkEvent* ev)
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name_text->set_color (UIConfiguration::instance ().color ("neutral:foregroundest"));
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play_shape->set_outline_color (UIConfiguration::instance ().color ("neutral:foregroundest"));
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play_button->set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
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name_button->set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
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set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
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}
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break;
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@ -213,7 +214,6 @@ CueEntry::set_default_colors ()
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play_button->set_outline_color (UIConfiguration::instance ().color ("theme:bg"));
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name_button->set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
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name_text->set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
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name_button->set_outline_color (UIConfiguration::instance ().color ("theme:bg"));
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if ((_cue_idx / 2) % 2 == 0) {
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set_fill_color (HSV (fill_color ()).darker (0.15).color ());
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@ -221,7 +221,6 @@ CueEntry::set_default_colors ()
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play_button->set_outline_color (HSV (fill_color ()).darker (0.15).color ());
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name_button->set_fill_color (HSV (fill_color ()).darker (0.15).color ());
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name_text->set_fill_color (HSV (fill_color ()).darker (0.15).color ());
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name_button->set_outline_color (HSV (fill_color ()).darker (0.15).color ());
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}
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name_text->set_color (UIConfiguration::instance ().color ("neutral:foreground"));
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