fixed previous fix of initial autoplay issue, autoplay now works again
git-svn-id: svn://localhost/ardour2/trunk@1686 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -187,7 +187,6 @@ ARDOUR_UI::ARDOUR_UI (int *argcp, char **argvp[], string rcfile)
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keybindings_path = ARDOUR::find_config_file ("ardour.bindings");
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can_save_keybindings = false;
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Glib::signal_idle().connect (mem_fun (*this, &ARDOUR_UI::first_idle));
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last_configure_time.tv_sec = 0;
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last_configure_time.tv_usec = 0;
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@ -146,6 +146,8 @@ ARDOUR_UI::connect_to_session (Session *s)
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AudioClock::ModeChanged.connect (mem_fun (*this, &ARDOUR_UI::store_clock_modes));
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Glib::signal_idle().connect (mem_fun (*this, &ARDOUR_UI::first_idle));
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start_clocking ();
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start_blinking ();
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@ -639,7 +639,7 @@ Session::locate (nframes_t target_frame, bool with_roll, bool with_flush, bool w
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}
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}
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if (transport_rolling() && (!auto_play_legal || Config->get_auto_play()) && !with_roll && !(synced_to_jack() && play_loop)) {
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if (transport_rolling() && (!auto_play_legal || !Config->get_auto_play()) && !with_roll && !(synced_to_jack() && play_loop)) {
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realtime_stop (false);
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}
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