improve luawindow save/load/revert
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8002b2d26e
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@ -605,7 +605,7 @@ LuaWindow::script_selection_changed (ScriptBufferPtr n, bool force)
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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if ((n->flags & Buffer_Valid)) {
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if (_current_buffer->flags & Buffer_Valid) {
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_current_buffer->script = tb->get_text();
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}
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@ -671,6 +671,7 @@ LuaWindow::ScriptBuffer::ScriptBuffer (const std::string& n)
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, flags (Buffer_Scratch | Buffer_Valid)
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{
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script =
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"---- this header is (only) required to save the script\n"
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"-- ardour { [\"type\"] = \"Snippet\", name = \"\" }\n"
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"-- function factory () return function () -- -- end end\n";
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}
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@ -708,11 +709,12 @@ LuaWindow::ScriptBuffer::~ScriptBuffer ()
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bool
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LuaWindow::ScriptBuffer::load ()
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{
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assert (!(flags & Buffer_Valid));
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if (!(flags & Buffer_HasFile)) return false;
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if (flags & Buffer_Valid) return true;
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try {
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script = Glib::file_get_contents (path);
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flags |= Buffer_Valid;
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flags &= BufferFlags(~Buffer_Dirty);
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} catch (Glib::FileError e) {
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return false;
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}
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