push2: add code to render screen to PNG files for screenshot purposes
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@ -70,6 +70,15 @@ Push2Canvas::vblank ()
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DEBUG_TRACE (DEBUG::Push2, "re-blit to device frame buffer\n");
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DEBUG_TRACE (DEBUG::Push2, "re-blit to device frame buffer\n");
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/* something rendered, update device_frame_buffer */
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/* something rendered, update device_frame_buffer */
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blit_to_device_frame_buffer ();
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blit_to_device_frame_buffer ();
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#define RENDER_LAYOUTS
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#ifdef RENDER_LAYOUTS
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if (p2.current_layout()) {
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std::string s = p2.current_layout()->name();
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s += ".png";
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frame_buffer->write_to_png (s);
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}
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#endif
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}
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}
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int transferred = 0;
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int transferred = 0;
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